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View Full Version : [Release] Chipmunk Physics (4.1.0 update) Port



Safari Al
February 4th, 2009, 18:11
via Homebrew Heaven.net (http://www.homebrewheaven.net/)



Important Update! - The old version did not support C99. Please redownload below if you have intent of using it in a C project! I apologize for not doing this the first time, as I was rushed and had little time to check for mistakes.

This is a small updated version of Chipmunk Physics ported to the PSP

Please read the readme information below:



/////////////////////////////////////////////////////////////////////////////////////////

----Chipmunk Physics 4.1.0 (updated) For the PSP (Port) By SafariAl----

---------------- visit http://www.homebrewheaven.net ---------------

/////////////////////////////////////////////////////////////////////////////////////////


-- Instructions for building --

*This assumes you have the PSP Toolchain setup*

1. 'cd' into 'Library Build' and type 'make'.
2. Allow the library to build; ignore the warnings.
3. Then type 'make install' (if needed, you may have to use 'sudo').
4. Attempt to build the Demo in 'Demo/src'
-If no errors were received, you installed correctly.


-- Controls --
Simply press cross to cycle forward trough the demos. This was a rushed port,
don't expect to much.


-- Miscellaneous Information --
This version of chipmunk physics allows the user of contraints (joints) such as
Pivot, Pin, Motor, Spring, Breakable Joints, Gear, Groove, and Slide Joints.

It is possible that this newer build could contain bugs. After working with it
for some time, I have not encountered any, but please don't hesitate to report them
to me on http://www.homebrewheaven.net or to slembcke on his website below.

I did not make this library, all credit in that area goes to slembcke! I mearly ported it
to the PSP.

The port itself was done pretty quickly, please notify me of any trouble you may have.


-- Credits --
slembcke - Creator of library (http://wiki.slembcke.net)
#psp-programming
MK2k - Ported the eariler version (http://mk2k.net)


-- Troubleshooting --

Please message me on #homebrewheaven on irc.freenode.net or
visit http://www.homebrewheaven.net and message me there if you are having
installation trouble.




Enjoy, and please post any issues or comments below.

Download via the link below and give feedback via comments

Chipmunk Physics (4.1.0 update) Port (http://homebrewheaven.net/downloads.php?view=detail&df_id=291)

Zack
February 4th, 2009, 18:41
Nice work man :)

dangee
February 5th, 2009, 10:35
Thanks SafariAl.
I love the addictive bouncy graphics in Stakker that use
slembcke's Chipmunk engine.
I've often wondered just how they're coded Ö
Maybe this'll lead to some more stakker/jellycar style games Ü

Safari Al
February 5th, 2009, 20:40
The key features in this version are the new joint varieties. You can create pin, pivot, motor, spring, groove, etc. joints. I can see some games working with these to make some interesting games or effects :)

Zack
February 5th, 2009, 21:00
The key features in this version are the new joint varieties. You can create pin, pivot, motor, spring, groove, etc. joints. I can see some games working with these to make some interesting games or effects :)

LittleBigChipmunk anyone? :rofl:

Lets hope someone puts this library to use :)

Safari Al
February 6th, 2009, 01:10
I need someone else to try and compile the demo's source code. I myself have no trouble compiling. I have heard however, some people have had trouble. Please post here, telling me whether or not you have trouble, so I can provide an updated version.

Updated, please read the first post.