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View Full Version : Missile Command DS (Updated Feb. 08, 2009)



wraggster
February 9th, 2009, 21:26
Updated release from Kayvon (http://forum.gbadev.org/viewtopic.php?t=16145&sid=df4c85c89e0354dce0bdd16986556994)

http://img525.imageshack.us/img525/7681/screenshot1su7.jpg


MISSILE COMMAND DS - by B. Perry

It's the classic Missile Command game, rewritten for the Nintendo DS! Shoot down the incoming missiles and protect your cities. Earn a new city every 10,000 points or, if you already have all four, get a huge point bonus.

High scores are automatic if you have DLDI patching. Most modern cards do this automatically, but if you don't see high scores showing up, you need to manually DLDI patch. The scores are stored in the \DATA directory, if one exists. Otherwise they're stored in the root directory.

* * *

I made this game from scratch in three weeks. The first week was learning how to program for the DS, which I had never done before. The game itself was programmed during week two. The third week was simply playtesting.

If you're aspiring to program games, the best thing you can do is take math classes. Take all the math classes offered in high school and learn as much as possible. It makes programming much easier and your games will be fast and more efficient. I have a solid math background (I'm an engineer), but I still wish I had paid more attention in my college Linear Algebra.

UPDATED Feb 08, 2009
* All Rumble Paks should be supported now
* Added "heartbeat" rumble to missile launches

Download and Give Feedback Via Comments

paul3100
February 10th, 2009, 15:21
This game is exellent and now with rumble support makes it even better :-) , just a shame my new ez 3in1+ isn't compatible with SCS1.

paul

Shrygue
February 10th, 2009, 20:39
My God, I still remember playing the old Game Boy version and when I finally managed to beat it - that was ages ago. Let's see what this remake is like...

DSmanic!
February 12th, 2009, 11:13
I got ez flash v and rumble doesnt work for this. Why?