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wraggster
February 17th, 2009, 20:26
Terminal Reality officially announced today their revolutionary next-generation development platform, the Infernal Engine. This new technology powers the much-anticipated Ghostbusters: The Video Game, a continuation of the Ghostbusters story. Terminal Reality will also license the Infernal Engine to third parties and is currently scheduling private meetings at the DICE Conference this February 17 – 20 in Red Rock, NV.

The Infernal Engine offers excellent cross platform support and is compatible with all of the leading gaming systems as well as the PC. Thanks to the extensive experience of the team at Terminal Reality, the Infernal Engine takes full advantage of next generation hardware while scaling easily to all systems. Veteran monster-killer The Stranger (from Terminal Reality's 1999 hit title NOCTURNE) appears here in his new incarnation, updated to take full advantage of Infernal Engine's latest tech advances. The Stranger will be featured in upcoming Infernal Engine technology demos.

The Stranger.The Infernal Engine provides an advanced physics solution, powerful particle system, and rendering features that provide ultra-realistic environments and characters. On top of a great feature set, the Infernal Engine comes with best-in-class support and a streamlined content pipeline to maximize productivity.

"Terminal Reality's Infernal Engine is a breakthrough in efficiency for game development middleware. Our licensees can leverage their work across more platforms, in less time, than any other engine – giving them a competitive edge critical for success," said Joe Kreiner, VP of Sales and Marketing with Terminal Reality. "Our licensees get stunning visuals, fast time to market, and the support of Terminal Reality - one of most experienced independent game developers in the industry."

"Infernal's integrated toolset and speedy build process help us prototype levels and gameplay quickly. Our artists have a lot of control over the look of the game compared to other popular engines. Additionally, the pipeline allows painless model importing and their material system is easy to use. The built-in scripting system and object tools allow designers and artists to be more flexible with limited resources, while the cross-platform nature of Infernal reduced our overall multi-SKU development risk," said Dan Irish CEO, Threewave Software.

Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the DICE Conference in Red Rock, NV from February 17 – 20, 2009. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email [email protected] with a DICE appointment request.

Atari has released new gameplay assets from Ghostbusters: The Video Game, a title based on the classic films and featuring the original film cast: Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson. When Manhattan is once again overrun by ghosts, players take on the role of a new recruit joining the Ghostbusters team. The game is being developed by Terminal Reality and Red Fly Studios for the Xbox 360, PS3, PC, PS2, Nintendo Wii and Nintendo DS. Ghostbusters: The Video Game is expected on June 16th, 2009 in North America and June 19th, 2009, worldwide.

"In taking on such a storied franchise as Ghostbusters, everyone at Terminal Reality was determined to create a unique gaming experience that would excite and enthrall fans of the original movies," said Kreiner.

http://uk.ps3.ign.com/articles/954/954531p1.html

apex05
February 17th, 2009, 21:24
I'm really looking forward to this, as long as it doesn't turn out to be another s****y movie tie-in or just some graphics showcase, the actors don't have the comic talent they used to, so i just hope it doesn't lead to a ghostbusters 3 film because it just wouldn't work