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View Full Version : Kitty Cannon Fireball Demo for PSP Updated



wraggster
February 9th, 2006, 19:21
SG57 (http://forums.qj.net/showthread.php?t=35601) has updated his homebrew game, Kitty Cannon.

Heres whats new:

<blockquote>The Updates in this Demo from the Last hosted here are:

New option menu with Over-Clock and Underclocking PSP option
I recommend the Over-Clock seeing as how the game is less laggy ~Credits are there but still need some work ~De-Bug option on Main Menu is there so no more trickery :) ...
The De-Bug mode has been removed for this release for Gravity testing...
Every place/menu/option has a 'Go Back' option for MAX GUI ~SCREENSHOTS are working **GREAT** I must say ~Score is at the Top
*100 for Dodging the Fireball
*-100 for Pressing [ O ]
Scrolling Background is Working and Fully Functional
NEW* Background Music, anyone can use there own...
Scrolling Spikes with the Backround
PSP Eboot Icon now plays Music!
CONTROLS
[] - Reset Score/Every Object back to normal
X - Move Kitty in a Diagnol Movement
O - Move Kitty in a Straight Movement
SELECT - ScreenShot that Saves in the PHOTO folder in .PNG format
START - Stop music and brings you back to the Main Menu of Kitty Cannon

Known BUGS
-Holding the X or O button too long causes background lag which creates empty **spots that if an image goes over, it leaves a trail (pretty cool when you take a **screenshot -Pressing START sometimes sends you bakc to main menu -After getting to the main menu pressing START, if you try to play again, BLACKOUT -Debug mode Sends you to the main menu as its only for Gravity Testing only -Fireball can get going soo fast, that you cant even see it! lol not much of a bug -Sorry, but no Collision detection, cant seem to get it to work right :(</blockquote>

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