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View Full Version : NEOGEO CDZ Emulator for PSP v0.1 RC4 (NeoCD Emu for PSP)



wraggster
February 11th, 2006, 10:25
NJ (http://neocdz.hp.infoseek.co.jp/) has released a new bugfix update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)

http://neocdz.hp.infoseek.co.jp/img/icon0.png

Heres whats new: (Via translation)

* Because correction of the Z80 does not advance, just a little it renews.
Something cord/code which the GCC of the PSP forms is unstable don't you think? (crying)
Completely the source of the part which is not relationship becomes not be able to start just just a little just was modified, why in starting.

* Sprite management it modifies the part. Whether with equilibrium of speed, about this is not best, You think. Whether it tries to be able to modify setting with option, the しれません, with the just a little circumstances seeing.
* When Fighters history with the dynamite, the load picture is made invalid, after the starting the play
Correction of the trouble which sprite stops being drawn.
(Information thank you always)


Download via comments (dont you just love translations :p)

Hawq
February 11th, 2006, 18:32
There seems to be a couple of new versions, both the same number as each other with differing sound cores now, translation:
There are 2 types, but sound CPU (Z80) the emulation core differs.
 MAME Z80 edition: Using those of MAME. Just a little it is heavy, perhaps, but processing the accuracy.
 CZ80 edition: Using those which corrected former ones. Just a little it is light, but processing a little insecurity certain there is no れ.
 Because honesty it does not change excessively, favorite one go ahead with.

Modification point: 0.1 formal edition

Z80 CPU the core was modified in those of MAME. When the correction of CZ80 ends, it is the schedule which is reset.
Correction of sound completed. The pattern where also strange sound is repaired with the part game.

Voltron
February 11th, 2006, 20:07
Always encouraging to see Emulators being updated so constantly.