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View Full Version : Kanji Strike 1.0



wraggster
March 3rd, 2009, 18:46
News/release from kkd (http://forum.palib.info/index.php?topic=6834.0)


I made a game to help study kanji readings. Below is part of the instructions.

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Gameplay

Blocks labelled with kanji fall toward the bottom of the screen. The point of the game is to shoot down the blocks with missiles labelled with pronunciations.

If a missile with an incorrect pronunciation hits a block, the block is not destroyed. If the block reaches the bottom of the screen, it explodes and causes the player damage. When the player's life bar is empty, the game ends.

In the gameplay menu, the player can control how many blocks there are and how fast they fall.

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Controls

Move cursor:
Use left and right on the direction pad, or drag with the stylus.

Fire missile:
Press A or tap the space above the cursor.

Switch missile:
Press B or tap the space diagonal to the cursor.

Pause:
Press Start.

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The nds file is attached, as are two screenshot files. Another copy of the nds file and the source code are here:
https://sourceforge.net/project/showfiles.php?group_id=241008&package_id=303600

The full instructions are at kanjistrike.sourceforge.net/readme_ds.html

IMPORTANT This must be run on a DS, not an emulator, and there must be a folder called 'ks' in the root of the flashcart. This is to allow save files to be written and stored.

Thanks very much for taking a look at my game.

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M1FF1N
March 3rd, 2009, 20:42
This is pretty interesting, it would be cool if you could incorporate a dictionary with the meanings of the kanji in the game, because even if i remember the pronouciation sometimes i need a reminder of the meaning. thanks tho, i will use this in upcoming future.

darok3k
March 4th, 2009, 06:17
great app if learning japanese.