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deniska
February 13th, 2006, 22:34
Jazz JackRabbit PSP v0.02 (alpha)
--------------------------------
http://deniska.dcemu.co.uk/images/jazz3.jpg
get it here (http://deniska.dcemu.co.uk/bin/jazz.zip)

Version for slim psp: http://deniska.dcemu.co.uk/bin/jazz3xx.zip

This is a PSP adoptation of Jazz JackRabbit 1 by Epic MegaGames.
This port is based on OpenJazz port by Alister Thomson
http://treacle.hewwo.com/jazz/oj/
It is still in early stage but already playable full screen with music and sound FX.

NEW IN v0.02
------------
- updated sound FX library with original Jazz samples.
- converted all music to correct s3m format
- removed the debuging: FPS counter and screen resolution
- all 9 episodes are playable now (you'll need the full game distribution + X-mass edition)
- source code & Makefile for PSPSDK provided


INSTALLATION
------------------
1.5 users:
Copy folders from 1.5 folder to ms:/PSP/GAME
Unzip the contents of the shareware/full versions in to ms:/PSP/GAME/jazz
The shareware can be obtained from: http://www.dosgamesarchive.com/download/game/111
1.0 users:
Use EBOOT.PBP from 1.0 folder& files from 1.5/jazz/ folder
Unzip the contents of the shareware/full version in to ms:/PSP/GAME/jazz
The shareware can be obtained from: http://www.dosgamesarchive.com/download/game/111

2.+ users:
Use 1.5 version. Make sure you put in the wav& s3m music files and the files from the original game ditribution.

NOTE: If you don't have the full version, you can save space on your ms by removing unnesessary s3m files:
you only need ones with the same names as PSM files in the distribution.
(for example: leave MENUSNG.S3M if you have MENUSNG.PSM).
To save more space you can remove EXE & PSM files.


Sound FX support is still minimal: jump, shoot and get item events are linked to the wav files (jump.wav, shot.wav..)
If you have the original/better samples overwrite these files

CONTROLS
----------------
[X] FIRE
[R.TRIGGER] JUMP
[O] CHANGE WEAPON
[SELECT] BACK TO MENU/EXIT
[TRIANGLE] ENTER

Enjoy,

DENIS

wraggster
February 14th, 2006, 01:31
thanks for the release :)

bah
February 14th, 2006, 04:11
Cheers for another great port Deniska, much appreciated as always.

The game is completely playable, and I'm guessing its only under 2.0 with the eboot loader, but there are horzontal bands of colour (thick white, thin green red and blue) that move vertically respective to the player when jumping up onto ledges etc, not when 'inside' a cave.

They seem to be in front of the very back bg layer, but behind the floor/cave/clouds layer, moving in unison with the sun/player layer.

TheEmulatorGuy: hitting select one too may times will still freeze it (under 2.0 at least), and i just discovered the falling out of the bottom of the world bug also.
:)

TheEmulatorGuy
February 14th, 2006, 05:05
Did you fix the "cannot die from falling" and "press select on main menu to crash game" bugs?

Cap'n 1time
February 15th, 2006, 03:34
one huge bug i have noticed (and i think it isnt just from your port, but the windows version as well) is that some platforms just cant be landed on. also arnt thoes big red diamond things supposed to do somthing... its been a while and I cant remember.

The second level of the christmas world messes up when you try to tele somewhere. All it does is show a picture of the background.

keep up the good work! cant wait for the next version ;)

TheEmulatorGuy
February 15th, 2006, 05:23
Oh, and also, when you get a bird (there's one up above the start of the first level), it's image lags and shows up in 3 places at once. I can't remember what it's called, but I hope you know what I mean :)

deniska
February 15th, 2006, 06:04
Guys, I am working on patching some obvious bugs like crashes on exit or in menus..
Actually, those are fixed already in my local build...but other things are not really bugs - some game functions/actors are not yet implemented.. I am not sure I'll be able to crack those easily. What you can do it to encorage the original version's author to put more effort in to the game. He is doing a terrific job at re-implementing the game from scratch w/o any specifications and trying to decrypt the game's data files.
So show him a little appreciation.... and he just might put more of his time in to it...
the url is: http://treacle.hewwo.com/jazz/oj/index.html
Once he releases a new version, I'll update the psp port.... ;-)

TheEmulatorGuy
February 16th, 2006, 05:00
Yes, but the bugs I explained are only in your PSP-port.

Jazz
February 18th, 2006, 15:50
the bugs i've noticed are:

- some enemies don't move, for example the mosquitos in the first episode
- the menu doesn't comprise a melts of screen
- the following keys are not defined: down and up
- bands of different colors appear to the screen
- actions are not defined as the acceleration of the rabbit
- i have blue screens sometimes on my psp
- the latency time when an enemy touched the rabbit is very short
- the categories in the menu are not available
- and more .....

indstr
February 20th, 2006, 02:44
is there any way to re-map the controls? r for jump is seriously uncomfortable for me :(

sleekgeek
April 16th, 2008, 04:30
is there any way to re-map the controls? r for jump is seriously uncomfortable for me :(

seriously that's retarded.

x jump
[] shoot
R weapon change

is how it should be

dark420bishop
April 16th, 2008, 19:11
Nice. I'll be looking forward to seeing the polished version. Sorry, I have to agree with the above poster, using a trigger for jump is quite annoying. Just about every platform game since the beginning of time has used a "A=attack, B=jump" config. Why change a good thing. Any possibility of a config file to set up the controls?