deniska
February 13th, 2006, 22:34
Jazz JackRabbit PSP v0.02 (alpha)
--------------------------------
http://deniska.dcemu.co.uk/images/jazz3.jpg
get it here (http://deniska.dcemu.co.uk/bin/jazz.zip)
Version for slim psp: http://deniska.dcemu.co.uk/bin/jazz3xx.zip
This is a PSP adoptation of Jazz JackRabbit 1 by Epic MegaGames.
This port is based on OpenJazz port by Alister Thomson
http://treacle.hewwo.com/jazz/oj/
It is still in early stage but already playable full screen with music and sound FX.
NEW IN v0.02
------------
- updated sound FX library with original Jazz samples.
- converted all music to correct s3m format
- removed the debuging: FPS counter and screen resolution
- all 9 episodes are playable now (you'll need the full game distribution + X-mass edition)
- source code & Makefile for PSPSDK provided
INSTALLATION
------------------
1.5 users:
Copy folders from 1.5 folder to ms:/PSP/GAME
Unzip the contents of the shareware/full versions in to ms:/PSP/GAME/jazz
The shareware can be obtained from: http://www.dosgamesarchive.com/download/game/111
1.0 users:
Use EBOOT.PBP from 1.0 folder& files from 1.5/jazz/ folder
Unzip the contents of the shareware/full version in to ms:/PSP/GAME/jazz
The shareware can be obtained from: http://www.dosgamesarchive.com/download/game/111
2.+ users:
Use 1.5 version. Make sure you put in the wav& s3m music files and the files from the original game ditribution.
NOTE: If you don't have the full version, you can save space on your ms by removing unnesessary s3m files:
you only need ones with the same names as PSM files in the distribution.
(for example: leave MENUSNG.S3M if you have MENUSNG.PSM).
To save more space you can remove EXE & PSM files.
Sound FX support is still minimal: jump, shoot and get item events are linked to the wav files (jump.wav, shot.wav..)
If you have the original/better samples overwrite these files
CONTROLS
----------------
[X] FIRE
[R.TRIGGER] JUMP
[O] CHANGE WEAPON
[SELECT] BACK TO MENU/EXIT
[TRIANGLE] ENTER
Enjoy,
DENIS
--------------------------------
http://deniska.dcemu.co.uk/images/jazz3.jpg
get it here (http://deniska.dcemu.co.uk/bin/jazz.zip)
Version for slim psp: http://deniska.dcemu.co.uk/bin/jazz3xx.zip
This is a PSP adoptation of Jazz JackRabbit 1 by Epic MegaGames.
This port is based on OpenJazz port by Alister Thomson
http://treacle.hewwo.com/jazz/oj/
It is still in early stage but already playable full screen with music and sound FX.
NEW IN v0.02
------------
- updated sound FX library with original Jazz samples.
- converted all music to correct s3m format
- removed the debuging: FPS counter and screen resolution
- all 9 episodes are playable now (you'll need the full game distribution + X-mass edition)
- source code & Makefile for PSPSDK provided
INSTALLATION
------------------
1.5 users:
Copy folders from 1.5 folder to ms:/PSP/GAME
Unzip the contents of the shareware/full versions in to ms:/PSP/GAME/jazz
The shareware can be obtained from: http://www.dosgamesarchive.com/download/game/111
1.0 users:
Use EBOOT.PBP from 1.0 folder& files from 1.5/jazz/ folder
Unzip the contents of the shareware/full version in to ms:/PSP/GAME/jazz
The shareware can be obtained from: http://www.dosgamesarchive.com/download/game/111
2.+ users:
Use 1.5 version. Make sure you put in the wav& s3m music files and the files from the original game ditribution.
NOTE: If you don't have the full version, you can save space on your ms by removing unnesessary s3m files:
you only need ones with the same names as PSM files in the distribution.
(for example: leave MENUSNG.S3M if you have MENUSNG.PSM).
To save more space you can remove EXE & PSM files.
Sound FX support is still minimal: jump, shoot and get item events are linked to the wav files (jump.wav, shot.wav..)
If you have the original/better samples overwrite these files
CONTROLS
----------------
[X] FIRE
[R.TRIGGER] JUMP
[O] CHANGE WEAPON
[SELECT] BACK TO MENU/EXIT
[TRIANGLE] ENTER
Enjoy,
DENIS