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Shrygue
March 18th, 2009, 21:17
via Computer and Video Games (http://www.computerandvideogames.com/article.php?id=210912)


Indie developer ThatGameCompany has been talking up the PS3's strengths, explaining some of the design processes behind PSN title Flower.

If you haven't played it, the atmospheric Flower sees you using SixAxis motion control to guide petals through some gorgeous rural environments featuring giant fields and thousands of blades of grass.

The developer, which is also responsible for the relaxing aquatic exploration game flOw, described its heavy dependence on the PS3's SPU processors in rendering Flower's multitude of grass blades in an interview.


"We learned so much on flOw, especially about SPUs. The grass system really leverages the PS3 to render 200,000 blades of grass simultaneously, and gives the player this sense of blowing wind through them," ThatGameCompany president Kellee Santiago said.

"It really would be impossible to make it look the same on any other system. But, it's one of the pros with knowing your game is exclusive to a specific system - you can really design everything towards that one platform."

e.giftshoppe
March 24th, 2009, 05:01
Just wondering if what's on that game company that only PS3 can allowed on that Flower's grass.
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