PDA

View Full Version : Phantasy Star Zero Mini Feels Like A Paid Demo



wraggster
March 23rd, 2009, 23:11
This week Sega’s first DSiWare game will launch in Japan. Phantasy Star Zero Mini gives players a taste of the DS game with an area to explore and a dragon boss waiting at the end. Slay the boss and you get a score which can be shown on the game’s leaderboards. Phantasy Star Zero Mini has 3D graphics, wireless play, and the neat visual chat system — all of which were part of the retail game.

The level in Phantasy Star Zero Mini, Glacea Ravine, and the boss are also from the full game, something clearly mentioned on the game’s product page. If you have Phantasy Star Zero there isn’t any reason to get Phantasy Star Zero Mini. The DSiWare version is really designed for people who don’t own Phantasy Star Zero.

Sega will sell Phantasy Star Zero Mini for 200 DSiWare Points ($2 / 200 yen). Considering the 5,040 yen price of Phantasy Star Zero, the diced up DSiWare game will be 4% of the final game.

What do you think of the situation? Is Phantasy Star Zero Mini a glorified paid demo? Is $2 a reasonable amount for a sample of a Nintendo DS game? Nintendo of Japan introduced a similar system by breaking down re-releasing stripped down “chotto” or “express” versions of their Touch Generations games like Planet Puzzle League and Clubhouse games.

http://www.siliconera.com/2009/03/23/phantasy-star-zero-mini-feels-like-a-paid-demo/

Aryn
March 24th, 2009, 06:40
I personally would prefer for game demos to be free, thank you. No sense in buying only 4% of a game just to try it out.

Jeric
March 24th, 2009, 13:43
In full agreement there. Nintendo and anyone developing for them really should provide a demo/free section of the DSi 'store' so that we can do much as homebrewers have been doing for years. Download the demo pieces for games to give them a spin to see if we like what we see.