High_Treason
March 26th, 2009, 02:11
Hi, im new on these forums, so i apologise if im in the wrong place or say something that people dislike - i dont mean to do either of these things.
I recently found that Bero (I think he's registered on these forums actually) ported Duke Nukem 3D to the Dreamcast, which was cool.
However, the port did have some problems such as the speed and only being able to play shareware episode. I recently discovered the source code to his port and started poking it about (i have a fair amount of experience with the build engine) and discovered that the speed is easy to fix and that with better memory management, it should be possible to use the full .grp (Like if it worked, distribute the binaries but not the .grp file) because the original atomic edition ran in an 8Mb of ram computer.
However, although i think i can do some good, my computer is incapable of compiling anything at all, no matter what it is or what environment, the machine locks as does my other one and my dev. rig has given up.
Thus i wonder if it is possible that somebody else might be willing to compile the altered source code when i have finished adjusting things in there, if not then that's no loss, i just want to know before i spend time messing with it.
Things that i've already looked at and thoretically fixed:
Timing (Game should run at correct-ish speed)
Text (Some of the missing text)
Things i want to fix (more demanding stuff):
Save Games (Never tried using saves on a DC before)
Controller (Should be possible to use joypad or map joypad to keyboard buttons)
Memory (Use less memory, i think it is trying to load the whole .GRP into ram which the original doesn't do)
I recently found that Bero (I think he's registered on these forums actually) ported Duke Nukem 3D to the Dreamcast, which was cool.
However, the port did have some problems such as the speed and only being able to play shareware episode. I recently discovered the source code to his port and started poking it about (i have a fair amount of experience with the build engine) and discovered that the speed is easy to fix and that with better memory management, it should be possible to use the full .grp (Like if it worked, distribute the binaries but not the .grp file) because the original atomic edition ran in an 8Mb of ram computer.
However, although i think i can do some good, my computer is incapable of compiling anything at all, no matter what it is or what environment, the machine locks as does my other one and my dev. rig has given up.
Thus i wonder if it is possible that somebody else might be willing to compile the altered source code when i have finished adjusting things in there, if not then that's no loss, i just want to know before i spend time messing with it.
Things that i've already looked at and thoretically fixed:
Timing (Game should run at correct-ish speed)
Text (Some of the missing text)
Things i want to fix (more demanding stuff):
Save Games (Never tried using saves on a DC before)
Controller (Should be possible to use joypad or map joypad to keyboard buttons)
Memory (Use less memory, i think it is trying to load the whole .GRP into ram which the original doesn't do)