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wraggster
March 30th, 2009, 23:36
Publisher Paradox Interactive together with developer 1C: Ino-Co, revealed new details on the Party System in Majesty 2: The Fantasy Kingdom Sim during GDC.

Alexey Kozyrev, CEO and Producer at 1C: Ino-Co, explained the role and advantages of a party within the game whereby a group of heroes team-up to fight together. "In Majesty 2 we try to make the heroes mutually complimentary, so that in parties they become stronger than each hero alone. You could say the principle of '1+1 = 3 applies."

Compared to the original Majesty game created by Cyberlore in 2000, the party System will be of much greater importance in Majesty 2. Players will find it more advantageous to form their parties of several classes of character. By joining a party, heroes will be able to realise their full potential as their weaknesses will be offset by the strengths of their companions. For example, a Warrior will be able to brandish his sword in melee combat without the fear of losing all of his health quickly in intense close quarters fighting if he were a lone hero, as his Mage and Archer companions will be able to provide range support for him against their enemies. Heroes of higher levels acquire special abilities designed especially for teamwork.

In contrast to the original game, in Majesty 2 players form parties of heroes themselves. The formation of a party is akin to creating a small battle unit, with the group acting more bravely in combat than alone if they stick together. Some characters will acquire new abilities that can only be used in a group. For example, a Hero-Elf increases the speed of slower members of the group.

A game presentation form earlier this year is available here:
http://www.youtube.com/watch?v=CimDcZ5dhB0

Majesty 2 is scheduled for release during 2009 and will be published worldwide by Paradox Interactive. It will be available for digital download at all larger digital download portals.

Read more about the game at: http://www.majesty2.com