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View Full Version : More Games Need To Have ‘Resistance: Retribution’’s Control



wraggster
April 4th, 2009, 16:31
I often daydream of a world where the PSP has two analog sticks. But I’m not sure if that dream will ever become a reality.
Until then, Sony Bend is the closest developer to date to get as close to the feeling of having two analog sticks as possible. The studio tossed aside the traditional use of certain buttons and created a control scheme that works for the game, and not just the system. The studio’s latest game, “Resistance: Retribution“, follows the same overall control scheme Bend used in its “Syphon Filter” games. Using the “shape” buttons for something other than changing weapons or other actions, Bend added a level of fluidity to “Retribution” not found in other PSP shooters.
Using the Triangle, Square, Circle, and X buttons for aiming and the analog stick for movement, “Retribution” does the best with what the PSP has. Fortunately, this isn’t a bad thing. The aiming controls are easy to get used to thanks to the addition of an aim assist function that locks on to enemies and a useful “cover” mechanic reminiscent of “Gears of War.”
When these three features come together, the result is an intense third-person shooter for the PSP. If no second analog stick is in the works for the PSP, other third-person shooters such as the “SOCOM” franchise (of which I was a huge fan) would be received much better if it adopted these controls. Then again, if PSP shooters all together adopted these controls, we could possibly have the first great PSP first-person shooter. I would happily by a portable version of “F.E.A.R.” or “Far Cry” if the game used these controls.
I tip my hat to Sony Bend. But what do you guys think?

http://multiplayerblog.mtv.com/2009/04/03/argument-more-games-need-to-have-resistance-retributions-control-scheme/

Thomly
April 4th, 2009, 18:27
I personally think the Syphon Filter games > Resistance Retribution.

Same control scheme, but no WAY TO EASY TARGET LOCK.

I mean really, the "box" for the auto aim fills the whole screen.
How can you even miss?


And before someone asks, yes i played the game ;)

staticshade
April 6th, 2009, 11:04
resistance is meant to be an action game loads of enemies etc while syphon filter is more of an infilteration game where u can make slower kills and use more gadgets the enemies hide behind cover and u can kill them without offloading 200o bullets into their heads

ricosuavez
April 6th, 2009, 22:55
maybe the auto aim should be smaller ...but the rest looks fine to me ,and i think you can disable it in the option , i personally prefer to aim with the analog and move around with the buttons ...

plop690
April 7th, 2009, 02:42
why have a auto aim... people can't shoot on non-multi & multi-player with out them... im shocked