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View Full Version : Been Learning 3Ds Max 09



1magus
April 23rd, 2009, 00:43
I have been learning this and getting pretty good but keep in mind this is only my first class.

Anyway I had two questions:

1. Can the Dreamcast read 3Ds Max files? I presume since it is a 128 bit Video Chip inside and has twice the Video RAM of a PS2 it could handle some interesting things.

2. Is there anybody that has some homebrew projects that need a 3D modeler? I know I'm a noob in 3Ds Max but I can make stuff :p

1magus
April 23rd, 2009, 04:10
Did I post this in the wrong area or does nobody care? :(

Darksaviour69
April 23rd, 2009, 10:09
Did I post this in the wrong area or does nobody care? :(

be patient ;)



3D projects take alot of work and really the dreamcast scene is short of coders, not 3D modellers.

someone might take you up one your offer, but not likely.

You would be better of trying to get involved with some pc homebrew projects.

1magus
April 23rd, 2009, 19:31
But I wants to do DC :(
also can it read .3ds Max files?

Darksaviour69
April 23rd, 2009, 19:52
I think KOS (the hombrew SDK), does support 3d max files

Also since you have no experience making homebrew, you really should try a pc homebrew project first

1magus
April 24th, 2009, 03:41
I have been using Game Maker 7 to make something but it is for 2D and I do not draw Sprites I simply manage them.

BlueCrab
April 24th, 2009, 05:58
KallistiOS provides no internal support for loading any sort of specific (3d-related) files. That's not to say that you couldn't write a loader for them, but it certainly isn't a part of KOS proper.

Darksaviour69
April 24th, 2009, 12:00
KallistiOS provides no internal support for loading any sort of specific (3d-related) files. That's not to say that you couldn't write a loader for them, but it certainly isn't a part of KOS proper.

yeah i was thinking it was either KOS or Iris (the 3d engine)

1magus
April 24th, 2009, 21:09
So when it comes to 3D modeling am I useless for NON PC Homebrew?

Darksaviour69
April 25th, 2009, 01:27
So when it comes to 3D modeling am I useless for NON PC Homebrew?

I wouldn't say useless, but there are far more 3d modellers than there are coders