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wraggster
April 26th, 2009, 00:11
Piko (http://wiibrew.org/wiki/Quake#Piko.27s_Network_Patch) has created a patch to enable network support for QuakeGX.


Thanks to Q1REV I have been able to patch in their changes to QuakeGX to get client abilities. All you have to do is set disable network to "no", and then scan your local network. All I did was hack this in, the real credit goes to Izhido for his network code."

Update:"I can build it, but now it crash on searching for local servers."

Update 2:"Rewrote most of the C++ code to C, still input bugs, but will now compile, and somewhat work with the latest version of devkitPPC."

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