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View Full Version : Visual Boy Advance GX 2.0.0 - Game Boy/Game Boy Color/Game Boy Advance emulator



wraggster
April 27th, 2009, 23:52
A Game Boy/Game Boy Color/Game Boy Advance (http://code.google.com/p/vba-wii/downloads/list)emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options

[2.0.0 - April 27, 2009]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Added video shifting option
* Added video mode selection (recommended to leave on Automatic)
* USB Mouse support (buttons only)
* Keyboard shift key bug fixed
* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic
Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,
Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
* Rumble works in GBC games designed for rumble cartridges but shipped
without rumble cartridges, such as Disney's Tarzan for GBC
* Improved Mortal Kombat Wii Controls
* Mortal Kombat games now have many extra characters to choose
* Wii Controls for more Teenage Mutant Ninja Turtles games
* Improved Lego Star Wars controls
* Boktai menu now tells you when there can't be sun because it is night
* Other minor bug fixes

Download and Give Feedback Via Comments

XDelusion
April 28th, 2009, 18:04
So no matter how many times I configure it. When I get to the boulder test in Yoshi Topsy Turvey, the boulder ONLY rolls to the left.

What gives?!?!

kevenz
April 28th, 2009, 23:47
who cares, just play another game.

domthegod
April 30th, 2009, 15:19
I have a problem, i was playing "Pokemon emerald" nd the sound suddenly stopped working after i loaded the game "Snapshot". i need some help? how can i get the sound to work again? without losing the save file ?..personaly i think its the actual save file itself , due to the sound only stopping when i load the snapshot... Thanks if you can help me.

NegFactor
April 30th, 2009, 21:16
The best thing to do is to try and replicate the problem. Start a new game and play for a few minutes, then save a snapshot (assuming there are no problems with sound at this point).

Then try and load the snapshot again immediately. If the snapshot loads and there isn't a problem, try exiting the emulator, then reloading it and the game and the snapshot accordingly.

If it gives you grief at any snapshot loading point, it's the save itself...but if you can successfully load a snapshot at any other point without a sound issue, it may have been a fluke occurrence or something else entirely.

Just my two cents.

domthegod
May 1st, 2009, 12:50
Thanks for the reply "NegFactor" i managed to sort the problem out "Yet still dont know what caused it"

I loaded the snapshot then saved the game on the actual pokemon menu, then i reset my wii then loaded the game on the emulator,

then the sound worked perfectly, after this i saved on a snapshot "Hoping the sound worked after" and the sound still worked Gladly.

Most likely a bug?

Problem solved any way.

Great emulator as well thanks.