View Full Version : Neo4All-AES beta 1 tests tread
MasterMan
March 13th, 2006, 00:16
I've burned the 2 new Neo4All builds, CD and AES.
CD so far is perfect, no bugs, no glitches that i'm aware of.
In Neo4All-AES i tryed SVCPLUS and it have sound probs, in the little i've played, in training mode, it keeps laing sound effects randomly, even voices of other chars.
You still can't select 2P character with D-pad.
ZEDBLADE doesn't responds to controler inputs.
PULSTAR and MSLUGX seems ok.
See that i just played a bit, not gone further in any game. Also, it's my first time burning this wonder.
P_O_M
March 13th, 2006, 00:26
Wow!!!!!
Good luck on this one man!!
MasterMan
March 14th, 2006, 17:42
ZEDBLADE doesn't responds to controler inputs.
Never mind, today i got to 1st boss normaly.
I loaded this game after the other 3 (MSLUGX, PULSTAR and SVCPLUS), maybe it caused he problem.
This game runs flawlessly. No slowdowns, no lags, no glitchs. Great shmup. Thanks Chui.
claudio
March 16th, 2006, 15:18
Neo4All-AES beta1:
World Heroes 1 & 2: bad music sound :(
puzzle bobble 2: no music :(
I love these games T_T
chui
March 17th, 2006, 14:08
Maybe CZ80 Z80 core, i will try to test it.
claudio
March 17th, 2006, 19:12
ohh, que bueno que leiste chui
muchas gracias por responder ; )
merp
March 18th, 2006, 23:25
The music for Metal Slug is way too fast.
chui
March 21st, 2006, 14:53
It is too fast only when choosing character, no?
I hope can to solve sound problems with FAZE Z80 core.
merp
March 23rd, 2006, 22:35
I've noticed that the music is fast throughout the entire game.
Also, here are some suggestions to the emulator:
How about ROMs path is defaulted to the recursive directory ../roms and the names after ex: game blahblah MVS "Blah Blah" actually are displayed in the emulator instead of the filename? It would look really professional if it does this.
Christuserloeser
March 26th, 2006, 22:28
merp, if you use BootDreams by fackue aka LyingWake, you can enable RockRidge & Joilet support for long file names and uppercase/lowercase letters. All that's still different from what you propose would be the Ip.Bin beeing seen in the root dir (which you could hide if you'd enable BootDreams' "Hide IP.BIN" option and burn with BootDreams' CDRecord GUI) and the ".aes" extension ;)
Link: http://www.consolevision.com/members/fackue/
Omega-GX
March 27th, 2006, 17:24
WAKU WAKU 7. Works but with prefetch still loading data in 1st round
WINDJAMMERS, Its All Speed, yeah, very speed, is needed the 64k and z80 in the Under position, the Frameskip set to 0 and Sync SFX of course.
KOF2003, I try this in the Alpha version, In the Windows version of Neo4All works fine but in Dreamcast, It canĀ“t load this rom. :mad:
METAL SLUG 3. I have a version patched of roms that causes the grafics glitches, solves this problem, if you like it, I give you for free of course :) , but I think that I cannot so that to offer roms is illegal, if for reasons that roms cannot be offered these here, write it and it will edit this post.
Street Hoopz, Perfect
Super Sidekicks, wonderful, :o
Excuse my translation, I am Spanish
merp
March 30th, 2006, 04:18
M68k music seems to be an issue. These are only a few tests.
Blazing Star: Sound, and NeoGeo BIOS music, but no in-game music. (Current MAME set. *1)
Metal Slug: Music too fast.
Neo Bomberman: Only some sounds, only some music. (Current MAME set. *2)
Neo Mr. Do: Music too slow.
Rage of the Dragons: Sound, and NeoGeo BIOS music, but no in-game music. (rotdd set found at snesorama. However, w/ modifications. *3)
*1 (Allows it to work.)
#mame set of blazstar
game blazstar MVS "Blazing Star"
CPU 0x300000
239-p1.bin 0x0 0x100000 NORM
239-p2.bin 0x100000 0x200000 NORM
END
SFIX 0x20000
239-s1.bin 0x0 0x20000 NORM
END
SM1 0x20000
239-m1.bin 0x0 0x20000 NORM
END
SOUND1 0x800000
239-v1.bin 0x0 0x400000 NORM
239-v2.bin 0x400000 0x400000 NORM
END
GFX 0x2000000
239-c1.bin 0x0 0x400000 ALTERNATE
239-c2.bin 0x1 0x400000 ALTERNATE
239-c3.bin 0x800000 0x400000 ALTERNATE
239-c4.bin 0x800001 0x400000 ALTERNATE
239-c5.bin 0x1000000 0x400000 ALTERNATE
239-c6.bin 0x1000001 0x400000 ALTERNATE
239-c7.bin 0x1800000 0x400000 ALTERNATE
239-c8.bin 0x1800001 0x400000 ALTERNATE
END
END
*2 (This allows the current MAME ROM to work.)
#mame set of neobombe
game neobombe MVS "Neo Bomberman"
CPU 0x100000
093-p1.bin 0x0 0x100000 NORM
END
SFIX 0x20000
093-s1.bin 0x0 0x20000 NORM
END
SM1 0x20000
093-m1.bin 0x0 0x20000 NORM
END
SOUND1 0x600000
093-v1.bin 0x0 0x400000 NORM
093-v2.bin 0x400000 0x200000 NORM
END
GFX 0x900000
093-c1.bin 0x0 0x400000 ALTERNATE
093-c2.bin 0x1 0x400000 ALTERNATE
093-c3.bin 0x800000 0x80000 ALTERNATE
093-c4.bin 0x800001 0x80000 ALTERNATE
END
END
*3 (Allows rotd to work. Use this IPS I made to disable copy protection--which could be circumvented with the emulation of the clock within the NeoGeo--by patching the P1 ROM and take 264-m1_decrypted.bin from current MAME set.)
#non-MAME set rotdd
game rotdd MVS "Rage of the Dragons"
SM1 0x10000
264-m1_decrypted.bin 0x0 0x10000 NORM
END
SFIX 0x20000
264-s1.bin 0x0 0x20000 NORM
END
CPU 0x800000
264-p1.bin 0x0 0x800000 NORM
END
SOUND1 0x1000000
264-v1d.bin 0x0 0x800000 NORM
264-v2d.bin 0x800000 0x800000 NORM
END
GFX 0x4000000
264-c1.bin 0x0 0x800000 ALTERNATE
264-c2.bin 0x1 0x800000 ALTERNATE
264-c3.bin 0x1000000 0x800000 ALTERNATE
264-c4.bin 0x1000001 0x800000 ALTERNATE
264-c5.bin 0x2000000 0x800000 ALTERNATE
264-c6.bin 0x2000001 0x800000 ALTERNATE
264-c7.bin 0x3000000 0x800000 ALTERNATE
264-c8.bin 0x3000001 0x800000 ALTERNATE
END
END
merp
April 1st, 2006, 02:27
Chui, this is my favorite emulator at the moment and I spend most of my time on it. I'm even spending a lot of my time making prefetches. However, it's really hard to make prefetches when the display goes black at random moments. It would be really nice of you to figure out the cause of this issue and fix it so I can continue my work aiding you in making this emulator better.
Paz y buena suerte con tu vida, amigo.
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