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View Full Version : KETM - a new Galaga mod surfaced



deniska
March 13th, 2006, 05:11
I found following link in the forums:
http://www.badongo.com/file/276621

Apparently someone is working on the GALAGA mod.
Currently it's not 100% complete - some graphics, music and enemy patterns are not modified, but it already looks nostalgically cool :-)
Check it out ...

Kaiser
March 13th, 2006, 17:43
Good stuff, I'm having trouble finding the link on the page you provided though.

edit: Nevermind I saw the timer.

jedi172
March 17th, 2006, 06:29
I just tested it out. It's koooool :cool: I just love the original sounds he put in the mod.

bourbon bot
April 6th, 2006, 16:45
any continued development here ?
has potential.
Hanging for another full mod it takes awhile to do but worth it
star wars would be good ... anybody

wraggster
April 8th, 2006, 11:10
yeah i reckon a star wars mod wowuld be awesome :)

chickenclaws
April 13th, 2006, 01:47
star wars iris and KETM lol they should name it KETMonIRIS

deniska
April 20th, 2006, 16:19
any continued development here ?
has potential.
Hanging for another full mod it takes awhile to do but worth it
star wars would be good ... anybody

hopefully I'll get back to PSP programming in a couple of weeks, once I am done with urgent stuff at work...

xxJuanStunnaxx
March 18th, 2007, 06:07
I been working on a Super Mario mod. The only thing I didn't change was the music cause I don't have the proper converter. Maybe someone could help with that. I spent the last 2 days on this. I had to find a place to share it.

http://www.megaupload.com/?d=OHERCNSA

Modded:
The ship is Mario in a flying kart

The homing missile is a bullet bob the turns into a huge one.

The shield is red turtles

I increased the killray by 5X

The homing laser is Swarming Yoshi's

You shoot Yoshi eggs

I haven't fought the last boss yet so I'm not sure how he came out.

BG's are Marioish

All enemies are from the world of Mario.

KartEverythingThatMoves
http://www.megaupload.com/?d=OHERCNSA

deniska
March 20th, 2007, 03:19
The archive always comes back as 0 bytes for some reason... why don't you attach it to this post?
(press "GO Advanced" button and upload)

I am not aware of any software to convert conventional (mp3/wave/ogg) formats to tracker music (s3m, xm, etc)
I believe you can play ogg files as sountracks for the game (if not I can code it in), but you may loose a bit of CPU cycles.. Give it a try and see how it works out with different bitrates.. (you can convert mp3s to ogg with a number of converters)

You can modify the game scripts to make the game harder or easier, longer or shorter... so you can get to last level in just 2 minutes, if needed..

EDIT: I managed to get the file so I am mirroring it here..
The graphics is pretty cool..
You may want to work on in game messages and attack sequences. just experiment with levelXX.dat files - their format is pretty simple...
If you get stuck with ogg conversions you may want to get some tracker music @ http://modarchive.org.. (type "mario" in the search box) ...just make sure that the number of voices in the song is ~4

xxJuanStunnaxx
March 20th, 2007, 20:24
Ok I changed the music and text but I can't get the intro music to work. The file is there but it won't play.