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wraggster
May 4th, 2009, 23:13
The recently released X-Men Origins: Wolverine film, which grossed $87M over its opening weekend, was in some ways impacted by the development of its companion videogame. This is according to comments from Dan Vondrak, project lead at Raven Software for its multiplatform X-Men Origins: Wolverine game.

"We were writing our own scripts before the movie had a script, but then when we started getting drafts of the film script, there were influences there from our game," said Vondrak, via Geek.com.

He said he was aware of the stigma attached to most games tied to movies, and hoped things could be different with this game, since it was in production before Fox stepped in. "A lot of movie license games have sucked," said Vondrak. "They have been rushed and a lot of people just think slapping a license on a box is all they have to do. For us, Wolverine was a passion project. We approached this with, 'Wow, let's make the greatest Wolverine game ever' and then it just happened to become a movie game."

The impact of the game on the movie, according to Vondrak, went as far as determining which personalities were included and which weren't. "When we saw the trailers for the film there were certain characters – and I won't name names — that we think we're responsible for that dude getting in the game and getting in the movie," he said. "It's pretty cool to see these influences from game to film, although no one (from Fox) will admit that."

http://uk.pc.ign.com/articles/979/979201p1.html