wraggster
May 7th, 2009, 17:52
This is the first ever “complete” hack of Mario 64, featuring brand new levels and missions. The game has been changed in many aspects, offering a fresh gameplay experience.
Main Features:
38 stars in about 10 levels
A Day/night cycle replacing (most) act selectors
Choose to play as Mario or Luigi
Modified enemies, objects and bosses (too many to list!)
Custom music, including one original song (the town “night” music)
A new final boss fight which involves a new Mario powerup
There are also many ‘behind the scene’ modifications that make make this hack work: extended memory support, a new collision pointer system (lookup tables instead of hardcoded pointers), modified script commands and a bunch of other hacks.
Some hacks used in this game were written straight in C using a GCC compiler targeting MIPS and a set of header files/linker scripts to allow interaction with existing game code and functions. Source code for most modifications will also be released soon.
http://www.romhacking.net/forum/index.php/topic,8551.html
Main Features:
38 stars in about 10 levels
A Day/night cycle replacing (most) act selectors
Choose to play as Mario or Luigi
Modified enemies, objects and bosses (too many to list!)
Custom music, including one original song (the town “night” music)
A new final boss fight which involves a new Mario powerup
There are also many ‘behind the scene’ modifications that make make this hack work: extended memory support, a new collision pointer system (lookup tables instead of hardcoded pointers), modified script commands and a bunch of other hacks.
Some hacks used in this game were written straight in C using a GCC compiler targeting MIPS and a set of header files/linker scripts to allow interaction with existing game code and functions. Source code for most modifications will also be released soon.
http://www.romhacking.net/forum/index.php/topic,8551.html