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View Full Version : "REminiscence" -Dreamcast port



GPF
February 3rd, 2005, 16:27
REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir, [email protected] - http://membres.lycos.fr/cyxdown/reminiscence/

http://s101533388.onlinehome.us/GPF/reminiscence.jpghttp://s101533388.onlinehome.us/GPF/reminiscence2.jpg

can be downloaded from my site http://storm-studios.net/GPF/

Enjoy

Troy Davis (GPF)

smiles
February 3rd, 2005, 16:48
The link for the DC binary seems to be broken on your site.

MetaFox
February 3rd, 2005, 16:57
1) News posted everywhere
2) The binary works fine. You probably just downloaded it while it was still uploading, try again.

M@jk
February 3rd, 2005, 17:05
great news, it fully supports the DC Pad?

GPF
February 3rd, 2005, 17:51
Dreamcast Controller
D-Pad move Conrad
Start Button use the current inventory object
A Button talk / use / run / shoot
X Button use the current inventory object
B Button display the inventory

GPF
February 3rd, 2005, 17:52
also here is the Todo for the PC version, so as the PC version is updated, the dreamcast port should be able to be updated as well.


TODO
*- save/load state
*- cutscenes (partly done)
*- sound (partly done)
*- smarter rendering code (ie. dirty blocks...) (partly done)
*- continue/abort screen (rely on cutscene player)
*- enum Piege flags
*- music
*- split code into more classes
* * ** Collision: Game
* * ** Piege: Game
* * ** Game: Menu, Collision, Piege, SystemStub, Resource, Video