PDA

View Full Version : Brain Age - More Information



wraggster
March 16th, 2006, 21:10
Source - DSx2 (http://ds-x2.com/index.php?id=4953)

Train your brains in minutes a day, or start right now by reading the updated facts on Brain Age: Train your brains in minutes a day.


Give your gray matter the workout that it needs to stay sharp, focused and young. Brain Age: Train Your Brain in Minutes a Day is inspired by a book that was written by Professor Ryuta Kawashima, a prominent Japanese neurologist. His theories revolve around keeping brains young by performing mental activities quickly.

Brain Age: Train Your Brain in Minutes a Day is a series of mini-games designed to give brains a workout. Activities include performing simple math problems, counting people going in and out of a house, drawing pictures on the touch screen and reading classic literature out loud.

When users start a new game, they will take a series of tests and get a score that shows how old their brains are. This number is called the "Brain Age." As they use the software over a series weeks and months, their mental acuity will improve and the Brain Age will drop, indicating a younger, healthier brain. Progress is charted in graph form.

Users can keep up to four save files on one game card. Sharing a game allows them to compare their results with those of family and friends. Users also can send a demo version of Brain Age: Train Your Brain in Minutes a Day to friends or compete with up to 16 players in a battle to see who can solve math problems the fastest.

A few of the activities in the game:
Syllable Count – Count the syllables in well-known phrases.
Reading Aloud – Read classic literature as fast as possible.
Stroop Test – Say the names of colors as they appear.
Word Memory – Memorize words that appear on screen.
Speed Counting – Count to 120 as fast as you can.
Connect Maze – Draw lines to connect letters and numbers in alphabetical and numeric order.
Calculation – Perform simple math problems quickly.
Head Count – Count people as they enter and exit a house.
Triangle Math – Solve math problems in a certain pattern.
Low to High – Memorize the position of numbers, then touch them in order from lowest to highest.