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wraggster
May 12th, 2009, 16:52
Earlier this month, Tokyo's Bunkyo Gakuin University held a seminar on doujin and indie game development. On hand was Kenta Cho, freeware shmup developer.

According to Cho, there are three steps why indie games end up unfinished: "No good ideas", "Got tired of it after working on it for too long", and "The game wasn't so great after all after actually starting to make it".

Cho is considered one of the best game programmers in the work. All of his games are available free of charge on his website. I interviewed him for Arcade Mania. He's a good dude.

http://kotaku.com/5250281/three-reasons-why-indie-devs-dont-finish-their-games

staticshade
May 21st, 2009, 09:59
just read this woud also say

-underestimate the amount of work that goes into it (lazyness)

-can't hold a team together you might be an awesome programmer with no graphics skill if you get an artist who can't stick to a deadline ur going to end up hating the project very quickly