wraggster
May 12th, 2009, 20:20
Today Parisian developer Yullaby released the first details on its upcoming puzzle game for WiiWare, Magnetis. Here is the 'statement of intent,' straight from Yullaby's Hiromi Matsugi:
"We wanted to come up with an intuitive, arcade oriented puzzler concept. The object is simply to survive, and further, to beat the high score.
"Individual sessions of gameplay are short and tense, so the game can be played in multiple rapid sessions, or simply enjoyed as an informal, bite-sized manner.
"Magnetis' main attraction lies in its multiplayer gameplay, but mastery of the game's mechanics will come primarily from the solo modes. Their slower pace allows experimentation and training of skills, which can then be applied in multiplayer matches."
http://uk.wii.ign.com/articles/981/981943p1.html
"We wanted to come up with an intuitive, arcade oriented puzzler concept. The object is simply to survive, and further, to beat the high score.
"Individual sessions of gameplay are short and tense, so the game can be played in multiple rapid sessions, or simply enjoyed as an informal, bite-sized manner.
"Magnetis' main attraction lies in its multiplayer gameplay, but mastery of the game's mechanics will come primarily from the solo modes. Their slower pace allows experimentation and training of skills, which can then be applied in multiplayer matches."
http://uk.wii.ign.com/articles/981/981943p1.html