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View Full Version : Why Bother With DRM?



wraggster
May 13th, 2009, 19:59
Brad Wardell of Stardock and Ron Carmel of 2D Boy recently spoke with Gamasutra about their efforts to move the games industry away from restrictive DRM. Despite the fact that both have had their own troubles with piracy, they contend that overall piracy rates aren't significantly affected by DRM — and that most companies know it. Instead, the two suggest that most DRM solutions are still around to hamper a few more specific situations. Quoting:
"'Publishers aren't stupid. They know that DRM doesn't work against piracy,' Carmel explains. 'What they're trying to do is stop people from going to GameStop to buy $50 games for $35, none of which goes into the publishers' pockets. If DRM permits only a few installs, that minimizes the number of times a game can be resold.' ... 'I believe their argument is that while DRM doesn't work perfectly,' says Wardell, 'it does make it more difficult for someone to get the game for free in the first five or six days of its release. That's when a lot of the sales take place and that's when the royalties from the retailers are determined. Publishers would be very happy for a first week without "warez" copies circulating on the Web.'"

http://games.slashdot.org/article.pl?sid=09/05/13/168230

havoc_012
May 14th, 2009, 08:07
DRM never stops people from pirating, but it stops people from buying games.

See Bioshock(PC) and Spore (PC)

Jeric
May 14th, 2009, 23:02
Yay for encouraging piracy!

duhoh
May 15th, 2009, 17:50
wow that's actually a decent point for once