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wraggster
May 14th, 2009, 20:45
http://uae-wii.googlecode.com/files/stunt-car-racer-2-800.jpg

DCEmu Member and Coder SimonKagstrom has today answered the Dreams of many emulation fans on the Nintendo Wii by today releasing the first Amiga Emulator for the Nintendo Wii on our Forums (http://www.dcemu.co.uk/vbulletin/showthread.php?t=207513):

Heres the release notes:


UAE is a famous Amiga emulator ported to the Wii. The previous port of UAE never released source code (as required per the GPL) and has therefore been removed from Wiibrew. This project is not related to that. UAE Wii can be found on googlecode at uae-wii.googlecode.com, and is based on the source code of E-UAE. The port uses SDL Wii.

Installation
Untar the binary release on your SD card, which gives you a structure as follows:

uae/
uae/uaerc
uae/floppies/
uae/roms/
uae/harddisks/
uae/saves/
apps/uae/
apps/uae/boot.dol
apps/uae/...
Amiga kickstart images go into uae/roms/, with the default name from uaerc being kick.rom. You'll need to download this yourself. Thereafter put your floppy images in uae/floppies/ and you are set to go.

Configuration
UAE is very configurable, so take some time to lookup how the configuration file format works. You can bind keyboard keys to the wiimote buttons etc that way. See the examples in the supplied uaerc.

Usage
Wiimote 1 acts as both mouse and joystick in port 2. Button mapping should be filled in here.

Changelog
Version 1
Initial release
This version has only received light testing and there will be bugs
Graphics look bad in Workbench, but hey - who cares about that?
There is a menu, but few menu options actually work. Patches are welcome!

Download and Give Feedback VIa Comments

also give feedback and thanks to Simon here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=207513

Baboon
May 14th, 2009, 20:52
I just downloaded this from google code!

Quick test and battlechess seems to run perfect (no skipping on animation and sound!).

Time to get testing! :)

Thanks in advance.

wraggster
May 14th, 2009, 20:55
im trying to remember what games were great on Amiga, Stunt racer obviously was one, wasnt Superfrog the best platformer on Amiga ?

Baboon
May 14th, 2009, 21:02
im trying to remember what games were great on Amiga, Stunt racer obviously was one, wasnt Superfrog the best platformer on Amiga ?

Alien breed, turrican, swiv, rodland, moonstone, Pinball Fantasies, syndicate, north & south etc etc.

I'm gutted as my misses is watching her shite on the tv so I can't get on my wii now. lol

paul3100
May 14th, 2009, 21:25
This is great :-)

Frontier elite II is missing from the essential list

paul

FOL
May 15th, 2009, 01:11
Im well impressed, after messing with the config file, I have managed to get everything full speed or as near as damn it.

This is great, long live the amiga.

Im seriously tempted to setup the Wii sdk/toolchain.

paul3100
May 15th, 2009, 11:47
kickstart_rom_file=/uae/roms/kick.rom
floppy0=/uae/floppies/budbrain.adz
cpu_speed=real
cpu_type=68020
sound_frequency=32000

gfx_width=800
gfx_height=600
gfx_center_horizontal=true
gfx_center_vertical=true

sdl.map_raw_keys=true
input.config=1

# Keyboard setup
input.1.keyboard.0.button.96=SPC_ENTERGUI

# Mouse
input.1.mouse.0.disabled=0
input.1.mouse.0.axis.0=MOUSE1_HORIZ
input.1.mouse.0.axis.1=MOUSE1_VERT
input.1.mouse.0.axis.2=MOUSE1_WHEEL
input.1.mouse.0.button.0=JOY1_FIRE_BUTTON
input.1.mouse.0.button.1=JOY1_2ND_BUTTON
input.1.mouse.0.button.2=JOY1_3RD_BUTTON

# Joystick configuration. Wiimote 1 is both mouse and joystick 2, with
# the mouse button being the A key.
# See http://wiibrew.org/wiki/SDL for the button numbers

input.1.joystick.0.disabled=0
input.1.joystick.0.axis.0=JOY2_HORIZ
input.1.joystick.0.axis.1=JOY2_VERT
# 2 on wiimote, Z on nunchuck and a/b on the classic controller
input.1.joystick.0.button.3=JOY2_FIRE_BUTTON
input.1.joystick.0.button.7=JOY2_FIRE_BUTTON
input.1.joystick.0.button.9=JOY2_FIRE_BUTTON
input.1.joystick.0.button.10=JOY2_FIRE_BUTTON

# Bind +/- to some keys just for testing
input.1.joystick.0.button.4=KEY_A
input.1.joystick.0.button.5=KEY_RETURN
input.1.joystick.0.button.17=KEY_A
input.1.joystick.0.button.18=KEY_RETURN


# Wiimote 2
input.1.joystick.1.disabled=0
input.1.joystick.1.axis.0=JOY1_HORIZ
input.1.joystick.1.axis.1=JOY1_VERT
input.1.joystick.1.button.3=JOY1_FIRE_BUTTON
input.1.joystick.1.button.7=JOY1_FIRE_BUTTON
input.1.joystick.1.button.9=JOY1_FIRE_BUTTON
input.1.joystick.1.button.10=JOY1_FIRE_BUTTON


# Home button
input.1.joystick.1.button.6=SPC_ENTERGUI
input.1.joystick.1.button.19=SPC_ENTERGUI
input.1.joystick.0.button.6=SPC_ENTERGUI
input.1.joystick.0.button.19=SPC_ENTERGUI


Can someone please help me out with this?

So far managed to change only the cpu speed from 68000 to 68020 (a1200) but how do i change to AGA and ram?

cheers.... paul

Baboon
May 15th, 2009, 12:39
I've just tried Fol's config file for this emulator and it seems to have sorted out the choppiness for most games now (Rodland and stuntcar racer seem to be full speed). For anyone interested you can get that file here: http://pspplayground.condor.serverpro3.com/index.php?topic=12365.msg62446;topicseen#new

Now if someone could keybind the R button on the classic contorller so that it uses 'right shift key' then I'll be able to play North & South! :)

geise69
May 15th, 2009, 13:51
Hell yes! Thanks Simon for working on this! This will make my weekend. I will be doing some major testing. So hardisks work with this version of UAE? Thanks again for all your work.

SimonKagstrom
May 15th, 2009, 15:17
I don't know if harddisks will work, this is something I haven't tried (and really don't know how to do), but please try it out :-)

livewireuk
May 15th, 2009, 16:09
it just hangs at the work bench logo for me with kick rom 1.3.


edit: haha nm press home :)

judremy
May 15th, 2009, 16:26
Can someone post FOL's config here too?

paul3100
May 15th, 2009, 16:57
Can someone post FOL's config here too?

+1

I was about to ask the same thing as i can't see the link on the other site and can't register either so yeah someone please post fol's config please

paul

SimonKagstrom
May 15th, 2009, 17:10
I've integrated (parts of) it in the current svn trunk, so you can read it at

http://uae-wii.googlecode.com/svn/trunk/uaerc.wii

(Well, unless he's made more changes since then :-)). The plan is to have a good default config for the future.

XDelusion
May 15th, 2009, 19:20
I can't test this yet, but I'm hoping to be able to play Worms Deluxe and Alien Breed 3D amongst other FPS's and classics for the AGA chipset.

I am anticipating AmigaSys packages to show up for this...

http://amigasys.extra.hu/

FOL
May 15th, 2009, 20:25
I can't test this yet, but I'm hoping to be able to play Worms Deluxe and Alien Breed 3D amongst other FPS's and classics for the AGA chipset.

I am anticipating AmigaSys packages to show up for this...

http://amigasys.extra.hu/

AGA works fine, as my config file shows.

I was only playing around lastnight, it was late. Ill work on it some more over the weekend, Ill also set myself up to compile Wii UAE source.
(Not much is happening with PSPUAE, Im sort of stuck, plus UAE Wii is very close to PSPUAE source).

HDD support would rock, but there are other things that need sorting, like the GFX glitches on KS screen. Plus as simon said alot of menu options dont work. As well as savestates.

I would love to see AmigaSYS on Wii UAE, :).

Anyways, If I sort a better config, Ill post it on the major sites, so everyone can get em.

@Simon, Ill sort an account out on the weekend.

@PSPUAE fans, I havent dumped PSPUAE. This is a break I need, cause I was starting to get bored of getting nowhere.

Baboon
May 15th, 2009, 21:44
For anyone that wants fol's current config I've uploaded it here: http://www.megaupload.com/?d=L1HXYN68

wraggster
May 15th, 2009, 21:50
Makes me wonder if working on the Wii Port may help the PSP Port and Vice Versa, thanks to both Fol and Simon for making a lot of people happy on forums all over the Wii Scene :)