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wraggster
March 21st, 2006, 01:01
An entry in the Neoflash Coding Comp (http://www.neoflash.com/forum/index.php/board,37.0.html), heres the details

Liranuna posted this:

This is my biggest project so far! a COMPLETE RPG Game for the Nintendo DS!

No screenshots can be taken, cause the game uses LZ77 compression which none of the emulators support.

Tales of Dagur
Roll Play Game for the Nintendo® DS™
=====================================

The kingdom of Dagur is in deep troubles: The holy stone that protects the kingdom has been stolen.
Further more, the queen of Dagur has disappeared. A young lad named Alex is summoned by the king to fix
the situation. Help Alex return the holy stone, find the queen, and by that save the kingdom!

DONT FORGET TO EQUIP WEAPONS!

How to Play:
------------
Game:
D-pad - Movement
A - Perform Action
B - Dash
Start - Ingame menu

Battle:
D-pad - Navigate in battle menu
A - Select
B - Cancel

Shop:
D-pad - Navigate in shop menu
A - Select
B - Cancel

Missing:
---------
Save/Load game
Sound effects
Magic system

Comments:
---------
The battle system is poorly programmed due to the lack of time.
As a result, a magic system hasn't been implamented yet, but i plan to release it after the competition.
The game engine is very sleek and smooth, very customable: just change a few variables, and you are ready
to go with your own game.
This game is not a one man's project. Many developers and game artists had given their hands with this production
from the font tileset to the eyecandy graphics. I thank all the developers and artists who dedicated their time to
improve this game and become what it is today.

Credis:
-------
Code: LiraNuna
Moral support and font tileset: Chetic
Storyboard, Script, & Music collection: RVman
Graphics: Enterbrain
Mapping and level design: Nikolas Lahtinen
Beta-testing: Cameron, Chetic and Nikolas
Special thanks to Rat for the amazing splash screen!

Greetz fly to: The mellow fellows from #mellowdsdev for the great support (No, not including you, laZmike), especially:
natruim42, dovoto, cReDiAr, DragonMinded, DarkFader, [DS]LynxW, pepsiman_, joat, dsboi, DynaStab,
Furre, GPF, neimod, Patater, mic And everyone else I have forgotten (No, not you laZmike!).

http://nintendo-ds.dcemu.co.uk/dsrpg1.JPG

http://nintendo-ds.dcemu.co.uk/dsrpg2.JPG

http://nintendo-ds.dcemu.co.uk/dsrpg3.JPG

Download and Masses of Screenshots via Comments

wraggster
March 21st, 2006, 01:56
http://nintendo-ds.dcemu.co.uk/dsrpg4.JPG

http://nintendo-ds.dcemu.co.uk/dsrpg5.JPG

http://nintendo-ds.dcemu.co.uk/dsrpg6.JPG

http://nintendo-ds.dcemu.co.uk/dsrpg7.JPG

http://nintendo-ds.dcemu.co.uk/dsrpg8.JPG

wraggster
March 21st, 2006, 02:07
This is a real throwback to the good old days of Snes RPG gaming, make sure you try it :)

P_O_M
March 21st, 2006, 02:23
Dang, that looks amazing!

kennyk
March 21st, 2006, 03:57
Looks very professional! I hope to see the author continue work on the game. :cool:

hicaow
March 21st, 2006, 04:45
wow! .. good work!

Himura
March 22nd, 2006, 02:49
I dled it, and played it some. An excellent start, BUT, there are lots of problems. Now, I'm not really going to knock the story (yet), but there are lots of random lockups during gameplay that just shouldn't happen. The music is so so, and I'd be willing to help with that (or the story, for that matter).

TrevorBoyd
July 31st, 2006, 14:04
clearly made with RPG maker(a fairly easy program). I don't know how hard it is to convert it to nds format but and very easy program(RPG MAKER). Keep up the good work though i thought it was a nice homebrew app. since therew arn't very many good homebrew games. :)

Ani-Monster
August 1st, 2006, 05:10
ya that was made with RPG Maker XP.... looks good tho.

a RPG Maker XP -> .nds conversion program would pwn ~!~

WhiteX
August 1st, 2006, 05:14
Don´t know about that RPG maker thing, it look like they coded it themselves.


The battle system is poorly programmed due to the lack of time.
As a result, a magic system hasn't been implamented yet, but i plan to release it after the competition.
The game engine is very sleek and smooth, very customable: just change a few variables, and you are ready
to go with your own game.

cr0w0lf
March 4th, 2007, 22:01
Excellent!

Congratz! ;)

321321
April 22nd, 2007, 03:25
why dosent it work 4 the max media

Buddy4point0
April 23rd, 2007, 10:55
ya that was made with RPG Maker XP.... looks good tho.

a RPG Maker XP -> .nds conversion program would pwn ~!~

they coded it themselves, dont make it sound bad like they cheated and took shhort cuts. this is a very good game and you r just mad cause you cant make anything close too it. there is no such thing as a rpg maker ds... all they did was use the sprites. which is the graphics if you didnt know. and that is perfectly acceptable

Hyrule_boy
May 3rd, 2007, 00:26
lol! like you can convert an file from RPG maker to .nds file... Anyway I will try this friday because I then have my R4!

AntiSephiroth
June 27th, 2007, 13:52
This is very popular. I bought the Games n' Music cartridge a few days ago and it came with it!

Good job!

Cathal
January 3rd, 2009, 23:27
Great! I just wish you could save.

cubbychambers
March 29th, 2009, 19:41
Dang, that looks amazing!

This was made with the simplest software ever... RPG MAKER XP!!!! The only amazing thing is that it was converted to nds. Everything else would be a piece of cake!:mad:

cubbychambers
March 29th, 2009, 19:46
lol! like you can convert an file from RPG maker to .nds file... Anyway I will try this friday because I then have my R4!

i think the file is rgss...oh yeah don't try to save because the game will freeze unless it is different for ds:thumbup:

TsengTsuzaki
June 4th, 2009, 15:53
First off no the game cannot run on the DS as RGSS which is a version of Ruby can not be interpreted by the DS firmware alone, thus you would need to code a program to run the code as well as the game itself.

Second, if someone were to make an rpg maker xp -> hand-held conversion tool, it would be done on the PSP as it has the capability to run with its superior hardware.

And lastly, to anyone that thinks RMXP or RMVX is easy you have no clue what your talking about and shouldn't talk about topics you don't know. I am currently working on a game and have created games before, and although it is more convinient to add characters, skills,etc because of the database, programming the game from start to finish is a different thing altogether. Even with a team of 5-10 ppl working on the game in any free time they have, it would take at least a year to complete a game start to finish, not including any addons to the basic system. Try having 112 different scripting elements running simulatneously, plus voice overs, level/database design, quests, cutscenes, and original soundtrack. I doubt very seriously that you could pull this off if you were in a team of ppl let alone by yourself as i have been doing.