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View Full Version : Code Manager 1.2



wraggster
May 21st, 2009, 19:58
News via wiird blog (http://wiird.l0nk.org/wp/)

So well.. it was time.. I did a minor round up of the code manager..

Changes are:

Name change.. the name Ocarina was removed all it does is leading to confusion
stores to /data/gecko/codes
if the publisher ID is 00 then it is striped out (assumes virtual console game)
game id length of 4 is acceptable
XP manifest
refreshes drive list when you open the save window (hotplug support)
256 line error was transformed to a 256 line warning - meaning that you can ignore it if you know what you’re doing!
Other than that.. nothing should have changed!

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