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View Full Version : BOR DOS Updated & BOR DC Alpha 2 Released!



DCEmu_Newsposter
January 1st, 1970, 01:00
New in Version 1.0032 by Kirby2000[br][br]Option added in character.txt file: Jumpheight, number can contain decimal numbers. Default value for jump height if not set for all characters is 4, same as in old Beats Of Rage [br][br]Dreamcast version is now up to date with DOS version, New Dreamcast version as usual is tested and working and should have new animation Respawn and Go SFX on arrow [br](if datasoundsgo.wav is included in mod) see bottom of readme for examples. [br][br]The Dreamcast versions are edited, scrambled, and ready for selfbooting by me, and were tested to work by CybersoulX. Animnew Animation is now changed to Respawn in both versions, see bottom of Readme for examples. [br][br]Usual things apply - These versions are daily snapshots and as such are not thoroughly tested use at your own risk, please report any bugs or problems to me ASAP at [email protected] [br][br]At the moment, the project is in the process of becoming OpenBor+, this will be an open source upgrade to the BOR engine, the source code will be available to everyone and hopefully people will all be able to add many more new features. Source code will be released after kirby finishes documenting the changes and setting up the project guideslines. [br][br]You can download this excellent release here (http://borrevolution.vg-network.com/cgi-bin/yabb/YaBB.pl?board=6)

[Modified 12/29/04 13:27:31 by DCEmu_Newsposter]