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View Full Version : Scud Race tech demo for Dreamcast surfaced



DCEmu_Newsposter
January 1st, 1970, 01:00
Max from Dreamcast-Scene (http://www.dreamcast-scene.com/index.php?n=Main.News200412#scudrace) has posted intrested news about the Scud Race, that was originally announced on DC, but never released:[br][br]Got-Next.com interviewed Toshiro Nagoshi from Sega, who was involved in Virtua Racing, Daytona USA, Scud Race and the Monkey Ball series. [br]In this interview, Mister Nagoshi confirmed that a tech demo of Scud Race? for the Dreamcast is flowting on the internet. There were plans for a port but it was stopped due unknowed reasons. [br][br]Interview: http://www.got-next.com/features_read.php?id=77 [br][br]I found some more info&screenshots:[br][br]Many of you remember that a short demo of Sega's Model 3 racing game,[br]Scud Racer aka Super GT, was made for the Katana (Dreamcast)[br]development kits in late 1997 or early 1998.[br][br]The Scud Race / Super GT demo was produced on *something* LESS than[br]final Dreamcast hardware. This development-kit-only demo is running on[br]PowerVR ARC-1, the prototype and arcade version of PowerVR2, which is[br]weaker, slower, and has less features than the PowerVR2DC, aka PowerVR[br]CLX2, used in Dreamcast.[br][br][br]so here it is:[br][br][br]http://jollyrogerdev.ath.cx/Set2_1/Images/Set2_Test2_t.jpg http://jollyrogerdev.ath.cx/Set2_1/Images/Set2_Test3_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/Images/Set2_Test4_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/Images/Set2_Test5_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/Images/Set2_Test6_t.jpg [br]http://jollyrogerdev.ath.cx/Set2_1/Images/Set2_Test7_t.jpg [br][br]source: http://jollyrogerdev.ath.cx/Set2_1/Set2_1.html [br][br][br]So is the Katana/Dreamcast demo version of Scud Race / Super GT on par[br]with the Model 3 arcade version? no, not really, because it is so[br]incomplete. but it was running at 60fps, the same framerate as the[br]arcade, and the same resolution too. keep in mind, the[br]Katana/Dreamcast development kit it's running off of had something[br]like 50% of the power/speed of the final Dreamcast, with less hardware[br]graphics features too.[br][br]the most impressive thing is, the demo was put together in a matter of[br]weeks, iirc.[br][br]can you imagine if Sega had spent all of 1998 and a good part of 1999[br]porting the entire arcade game to the final Dreamcast hardware? Scud[br]Race / Super GT could have been made very close to the arcade, much[br]closer than the rush job that was Sega Rally 2. I'd say a Dreamcast[br]version of Scud Race / Super GT could have been at least as close to[br]the Model 3 version as Virtua On 2 (VOOT) on Dreamcast (like 90%) if[br]not closer. Virtua On 2 arcade was a Model 3 Step 2 game, whereas Scud[br]Race / Super GT arcade was on one of the older Model 3 boards.[br][br]what a shame Sega didn't complete and release Scud Racer / Super GT[br]for Dreamcast :/[br][br]Who know`s, maybe we soon see this unique demo, just like Half-Life or Propeller Arena.

[Modified 12/23/04 02:42:16 by DCEmu_Newsposter]

Christuserloeser
December 23rd, 2004, 05:25
impressive newspost :)

Edit: If there's no real DC version ever attempted, so there's zero to no chance that we see a bootleg somewhere on the net. If it's possible at all, someone would have to get his hands on the complete source code with documentation and try to port it via the Katana Development Kit, so it runs on a DC.

Maybe ask the Devvers via email for the source code of that Demo and give it to someone with Katana Dev expierence + Katana Dev Kit to attempt it. Otherwise we will never see this thing happening. Sad but true...


Chris

Eric
December 23rd, 2004, 07:59
we will never see it anyways i think buddy knows it wont be hit one its to old and second many other racing games are alot better and a source will never be released

Christuserloeser
December 23rd, 2004, 13:38
However, those screenies look cool and thanx for the info, M@jk

Mental2k
December 23rd, 2004, 14:11
they do look cool, but wouldnt firther amateur development like this be illegal, it'd have to be ported using KoS or something?

Christuserloeser
December 23rd, 2004, 14:51
it would be illegal. That's why I suggested to ask the original authors for permission.

...it's kinda unrealistic anyway - a major task that would be ...if it's possible at all

Mental2k
December 23rd, 2004, 15:51
oops sorry didnt read that bit christuserloeser :-[

Christuserloeser
December 23rd, 2004, 16:04
no prob :)


... :looks again at the pics: I wish we would see that Scud Race Demo runnin on our DCs :'(

Mental2k
December 23rd, 2004, 16:11
especially considerin those pics are runnin on somethin thats half the power of a DC

Christuserloeser
December 23rd, 2004, 16:27
absolutly!

Mekanaizer
December 23rd, 2004, 19:48
Hi

There are images of Super GT for DC that i get for Sega's webpage back in ?1998? 1999 will look for them in my backup CDs.

And one thing more for those who don't know. Scud Race/Super GT for DC turned to be Sega GT they share the same 'life'.
But anyway it woulb be great to have the original Super GT.

-Mekanaizer-

ps: as some as i get the pics i will post them.

Fatalist
December 24th, 2004, 10:31
Hello,

This is my first post here. Just like the owner of the site posted at the first message I have the ARC1A prototype board. The problem is that I don't have the files that are in the R2 SDK, so I can't run the Scud Race demo. I've tried to contact the owner of that site but without success at the moment. If somebody knows where to find a R2 SDK for the PowerVR development board it would be great.

Cheers