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wraggster
June 7th, 2009, 18:36
The Code Tactics team (http://www.codetactics.com/) have released v0.04 of the 3D helicopter shooter, Apollonia.

http://i39.tinypic.com/vhbaee.jpg


Quote:
Features
* Chase camera - The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.
* Player profiles - Player names and data can now be saved to a database.
* Enhanced particle effects -ĘThese are used for missile impacts and bullet to ground impacts.
* Airstrike! - An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.
* New Apache model.
* Ingame messages can be printed to the HUD.
* Briefing screens - To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).
* Three new missions.
* Friendly tanks.
* Player Statistics - Mission data is saved to a player's profile. This includes flight time, accuracy, deaths etc.
* Post mission score board -ĘThe score board summarises statistical data of a just completed/failed mission.
* New Ammo and Health display on the HUD.
* The player helicopter can start some missions airborne.
* New factory building.
* Existing buildings have been scaled more accurately.
* Tweaked existing missions so that the player is less likely to be overwhelmed.

Under the Hood (for your interest)
* Particle Engine, Terrain and rendering optimisations.
* Splash Screen fixes.
* You can now shoot through destroyed buildings so that units inside them can be hit.
* Using the sqlite database for player data.

Known Issues
* Sometimes there is incorrect textures loaded (very elusive).
* Three Player Profile limit.
* High memory usage. Beware of too many PSP background processes.
* Suspend mode not supported.
* There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.
* Slow load times; about 8 seconds (minus Sony logo).
* Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.

This release has been a really tough one and has had a stupid amount of hours spent on it.

We have a huge amount of stuff planned for this game; the addition of sqlite support opens up huge RPG possibilities. In the meantime, I hope you enjoy v0.04.

As always, I'd like to thank those amazing hackers out there that allow us less hacky people to make something that is all-time-consuming. We also welcome any ideas or feedback you would like to share.

Enjoy

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