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wraggster
June 8th, 2009, 22:28
News/release from pspflashsystem (http://xtreamlua.com/forums/viewtopic.php?f=4&t=5080&sid=12702a54224665c27bb9be0ca1307070)

http://img188.imageshack.us/img188/568/20096720822.png

Hi,

Description:

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labKillHomer3D proposed here is available in PSP and PC (windows) (linux version and the wii is in preparation).

Thursday:
Your goal is to leave the labyrinth. For this you must kill homer: p

Map editor:
You can create your own maze! To do this, there are four elements to paste (wall, empty joeur, homer and exit) to paste on the surface and you can save the map with the name you want through the keyboard of the editor:)




COMMANDS:

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On the menu:
Up or Down to move the cursor
Right or left to change the language sounds homer (english or french:))
Cross to select your choice

In the game:
Cross, triangle, square or circle to move the player
Analog stick to move the camera
L + analog stick to move the camera more precisely (good thing if you want to aim better homer)
R to draw
Select to go to the sky to see how comprehensive unevue the labyrinth
Start to go to main menu

In the map editor:
R to change the current item
Cross to paste the item
Start to access the menu
up, down, left or right to move the cursor
Analog stick to move the cursor faster


INFORMATION:

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Remember that my code is under GNU license: So thank you to abide by the terms and conditions.
I coded my 3D engine at the same time as my game called PFST3DEngine. This engine allows you to use:
the frustum culling, a 2D mode, freefly camera, collision circle font (ttf font or image), download the. obj and. md2 a system of particles optimized timer, list the files in a directory, use texture images and more ...
To use my engine, you must have the SDL library (and by lib (SDL_TTF. ...)) and pspgl installed.

Download Here (http://files.filefront.com/labKillHomer3Dzip/;13868208;/fileinfo.html) and Give Feedback Via Comments