PDA

View Full Version : The adventures of triangles.... IN SPACE !!!



Pages : [1] 2

PSmonkey
April 1st, 2006, 00:47
:eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:

* See screenshot *

* See 2nd post for info *

*pssst, the flag is in 3d

PSmonkey
April 1st, 2006, 00:51
So what was the point in that first post?
Well it is quite simple. I NOW FINALY (took long enough) have 3d somewhat working on the emulator. Automobile lambergini is now showing 3d elements. This lovely flag is all done in 3d (the two squares behind it are 2d logo & press start text). Yes textures are off and the flag looks funny but that is due to bugs in the 3d (need to add more to the rdp to clear the psp's z-buffer).

Once I can clean up more code and fix a few things, I will post some more screenshots. Hopefuly with a good push over the weekend I will have a brand new build up early next week. So lets all enjoy and wait for more screenshots to flow in over the weekend till we all get to play this next week.

:D

Zeemon
April 1st, 2006, 00:55
Wow! GREAT job PSmonkey! Thanks for the update!

alondero
April 1st, 2006, 00:55
Hi, PSMonkey

Can I just say I have signed up for this forum, purely to say well done for making such amazing progress with this emulator. Working on my final year Computer Science project at the moment makes me realise how determined and motivated you have to be when tackling such a large project. I am wishing you the best of luck with this and look forward to hearing more of your progress!

DPyro
April 1st, 2006, 01:00
Heheh, triangles look good in space :)

ZFB8
April 1st, 2006, 01:05
Wow, that's very nice progress, good job! ^_^

But I was just wondering, since you'e getting far along into it now, I'd imagine you'll want to start using the ME soon, so how long do you think 2.01+ will be supported? I hope at least you can hold out long enough until Mario 64 runs at a decent framerate on 2.6, that's the firmware I have T_T

But even if we never do get to see 64 running on our higher firmware PSP's, I will still admire you and what you have done. Anyone who can get this going is pretty damn cool, even if only on one or two firmwares. Hell, if this gets to playable framerate with full textures, I just might look into trading my 2.6 for someone's 2.0 at school, no one there with a PSP knows what homebrew is anyway =P

coors888
April 1st, 2006, 01:07
it looks promising. how long do you think it will take before mario64 is running at 30fps?

bugo
April 1st, 2006, 01:10
lol, it seems the same effect that high rendering Maya viewport fo with my X850 pro, lol, the same really...

Correct me if im wrong, there are two meshes, and the backface is not off...?

DarkPSP
April 1st, 2006, 01:11
Awsome. :D

bugo
April 1st, 2006, 01:14
Good job btw, i really dont care about the flicks at the moment because you are really getting 3D to work, and the core is the cause! ;)

What is causing this problem? flickering faces? Normals? wrong buffers? texture?
Tell me more ;)

Raekwik11
April 1st, 2006, 01:53
when this does work how will you be able to press all the extra buttons the n64 has?

shenske37
April 1st, 2006, 02:04
you are doing an absolutely amaizing job! :eek: i sign on everyday for the hope that you would release new info on M64. i am absolutley estatic to hear that you got some 3D working and you are sure to keep on improving. keep it up you have all our support!

shenske37
April 1st, 2006, 02:19
Raekwik11 : when this does work how will you be able to press all the extra buttons the n64 has?

i think that monkey could
CROSS = A
SQUARE = B
CIRCLE = C(down)
TRIANGLE = C(up)
JOYSTICK = C(up, down, left, right)(up and down would be used twice)
D PAD = D PAD or Joystick (use lan switch[if possible] to switch between)
L = L or Z (use lan switch[if possible] to switch between)
R = R

thats just one possiblity, but hopefully he will put in button configuration so the people can choose how to map their buttons out!

kale
April 1st, 2006, 02:29
awesome work, great job ps monkey! i cant wait to play n64 games on my psp!

gcon
April 1st, 2006, 02:43
yay Zelda!

idapimp
April 1st, 2006, 02:58
Yes!!!!! More Reason To Continue Living!!!!! I Love The Monkey!!!

Shilo
April 1st, 2006, 02:59
AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Monkey64 is coming along fast!!!!!!!! Great work PSmonkey!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WOOHOO!!!!!! YAAAAA!!!!!!!!!!

spiderjames
April 1st, 2006, 03:03
zelda is too big, and possibly will ever be playable :(

christophe
April 1st, 2006, 03:25
woah...impressive. good progress since the first build. me n my gf cant wait for this emu...so we can play mario kart on psp. (she is an addict) a mario kart addict. lol.

cant wait. man. this and hopefully sony not patching or not being able to block the gta exploit will mean portable n64 and psone...woo cant wait.
anyway good luck. :)

mexicansnake
April 1st, 2006, 03:41
wow great update!!!

Shilo
April 1st, 2006, 04:21
Posted by spiderjames:
zelda is too big, and possibly will ever be playable:(

I hope not:( PSmonkey will fugure something out........ I hope.

ZFB8
April 1st, 2006, 04:29
We're all hoping for a solution to the ROM size issue, but I'm not expecting one anytime soon, at LEAST not until the emulator is fully working as it is.

Shadowblind
April 1st, 2006, 04:33
Ive heard alot a stuff from about the two "working" emulators for the n64, Monkey64 and Donkey64. The fact that donkey started his emulator later then monkey, and said it should be done by now, holds serious doubt. ALL I WANT IS A %^$IN N6$ EMULATOR!

BTW, mortal combat didnt even come to the screenshot monk told us about. =(

ZFB8
April 1st, 2006, 04:46
1) Donkey64 is fake, get over it.

2) You probably didn't get to that screen because you are using a bad dump of the ROM, or do you mean the screen where you actually see the characters? If that's the one you mean, then you won't get there, that's from the non-public build that is currently being worked on.

Shadowblind
April 1st, 2006, 04:50
well that would explain it. hard to beleive anyones tellin the truth for a real n64 emulator when many people are just lieing about it.

DPyro
April 1st, 2006, 04:51
Well theres only 1 person lying about an actually N64 emu for PSP and thats PSdonkey.

Shilo
April 1st, 2006, 05:05
Posted by Shadowblind:
BTW, mortal combat didnt even come to the screenshot monk told us about. =(

Ethier your using a bad dumb, or you can try to use the little tricks monkey said to get it to work like holding start at the beigning then hold the anlog stick to the uper left and then press start at the title screen (if you get a screen with bouncing boxes your in the opions), ect.

Wally
April 1st, 2006, 05:08
Well done PSmonkey.

Shadowblind
April 1st, 2006, 05:09
In the Mortal combat screen down at the bottom where it says pc the two frames just keep repeating themselves :0x80014280 and 0x80000a54 and the screen just keeps blinking. The SP just stays the same.

metaldrmmer666
April 1st, 2006, 05:13
Psmonkey did you get to read my posts on pages 21 and later would really like some advice from you. Thanks

metaldrmmer666
April 1st, 2006, 05:20
Oh another thing, I know it's gonna be awhile until we get an adhoc (like the old gamelink cables) monkey64 but is their ever a possibilty for any of the emu's for psp to have infrastructure. It would be great for all of us to challenge you in games like Goldeneye.
Keep Up The Good Work But Don't Kill Yourself What You've Done Thus Far Is More Than Amazing

V3N0M
April 1st, 2006, 05:29
You know psmonkey i have been following up on the homebrew ever since it started i have just applied to these forms so it says i am a newbie when in reality i am not. I'm not saying i am a programmer (but i would like to learn) but when it comes to the psp i know enough to get things to work. Well enough about me, i wanted to thank you for the time you have dedicated to this N64 emu many things have happened with homebrew things i have thought were not possible to do and amoug all the different game systems that have been created but the N64 by far will be the hardest to emulate i have seen many things happen that i thought were not humanly possible but i have faith in you. And thank you for your time and effort so that many people can enjoy their psp. Keep up the great work.
- Jman

Shadowblind
April 1st, 2006, 05:35
why dont we keep our eye on the goal of makin the emulator first before we try getting monkey to make adhoc (just dont kill the guy with work. if u do we may never get a n64 emulator)

sroon
April 1st, 2006, 05:54
Great job monk!!

stotheamuel
April 1st, 2006, 05:59
yay progress!

Shadowblind
April 1st, 2006, 06:33
hey monk, why did u choose the name monkey64?

Shilo
April 1st, 2006, 06:46
Posted by Shadowbline:
hey monk, why did u choose the name monkey64?

I've been thinking the same thing. Whats with the monkeys? It makes a great name for a N64 emu though......... Monkey64......... pretty catchy.

metaldrmmer666
April 1st, 2006, 06:58
shadowblind killing him isn't what I was implying. Sorry if that came out wrong.
I was just wondering if it is possible to get any of the emu's on psp like NES,SNES,GENISIS, and maybe Monkey64 to incorporate infrastructure like some of the Legit Psp Games, my facination with this is comes from playing INFECTED. I think that being able to play with psmonkey on his own little monster with something like goldeneye would be the ultimate challenge.
The work that he's done is just crazy.
And also I myself and I imagine others would like to help progress the scene if their was a way I would love to team up with some of the creators and make this come true. I mean it's easy to find the programs but to build it with your own to hands.... well you get the idea

Also I might have missed this one but has their been a Sega Saturn Psp Emu?

Shadowblind
April 1st, 2006, 07:01
I get what ur sayin. The recently created adhoc Quake had come out for PSP. Sadly, before i had ne1 to test it with they upgraded to 2.6. And on the sega saturn issue, as far as i know, no.

{Edit by moderator: please don't mention ROM sites. Emu discussion is OK, ROM-site discussion is not. We don't want to know where you get your ROMs, sorry. Thank you~}

infernomax
April 1st, 2006, 07:11
Nice to see your working hard PSmonkey well done ....

coors888
April 1st, 2006, 07:15
who said that ultimate64 from that donkey guy is fake? i know someone that has it and she even sent me a video on her cell phone of her playing castlevania64 on her psp. here is the video so you can see. the cellphone video is kind of low quality

Shadowblind
April 1st, 2006, 07:17
why dont u just give us the emulator instead of videos? The video goes kinda fast though and i cant tell whats goin on. But i did see a castlevania-thing... :confused:

coors888
April 1st, 2006, 07:19
i wish i had it. that girl that sent me the video on her cellphone wont give it to me. she just wanted to prove to me that she has it

stotheamuel
April 1st, 2006, 07:21
please stop... we all know you think it exsists.... please just dont no one believes you

Shadowblind
April 1st, 2006, 07:22
so far i have heard only 1 person say they have it and its on a forum in http://www.psp-hacks.com/2006/03/16/monkey64-progress-update/

btw, tell the person who had it to make a post here with the emu attached to it

coors888
April 1st, 2006, 07:26
i can't find the person who has it on that fourm link you provided shadowblind. who is he? i think he said that he gave it to 3 people

Shadowblind
April 1st, 2006, 07:26
check #73

stotheamuel
April 1st, 2006, 07:27
ahhhh no more of this

coors888
April 1st, 2006, 07:30
that post #73 is just probably making it up. i know for sure of at least one person who has it and its that girl who sent me the video on her cell phone of her playng castlevania but she won't give it to me. she keeps telling me to ask that donkey guy for it

chad69
April 1st, 2006, 07:34
omg donkey64 is a FAKE!!

stotheamuel
April 1st, 2006, 07:35
thank you please go spam somewhere else

chad69
April 1st, 2006, 07:36
lol

metaldrmmer666
April 1st, 2006, 07:38
This does appear to be a very good argument, but I was kinda sad when sniper shut down the last post from monkey because it did get way off topic, honestly this has gone on long enough. If (donkey)ultimate 64 comes out and you post here on MONKEYS FORUM then do Monkey a favor and start a boycott this means don't download it even if it appears magically. MONKEY WAS HERE FIRST and he doesn't need his work destroyed or his "PEN" tarnished with this filth by some punk kid who loves ripping vids from pc/tv source has no talent no site nothing to show for. NOT EVEN A REAL 64 EMU
It's hard enough to work with what he has on his plate, and doing a he!! of a job to!!!!
Oh donkey one more thing monkey flings poo you!!!

Kaiser
April 1st, 2006, 07:39
Coors, I'm had a hunch you are in fact Donkey 64/chrisfile, as no one believes in these fake emulators anymore.


I've got my eye on you.

edit: I really don't like locking news threads so please get back on topic guys.

Shadowblind
April 1st, 2006, 07:40
honestly when did this donkey-copy-thing first pop up n e way? and how could he have made it in only a few months?

coors888
April 1st, 2006, 07:47
he said another another fourm that he has been working on it for several months and didn't talk about it until it almost had no more bugs in it. hey kaiser, you can check my ip address if you want and can see that i am not that donkey guy. just because some of us do believe in him and his emualtor doesn't mean that we are all that donkey guy. i personally know someone that has his emuiator and she even sent me that video of her playing castlevania. i don't know why alot of people have to put that donkey guy down to make themselves look better

Kaiser
April 1st, 2006, 07:47
So I've looked into coors' account. It has all the symptoms of a Donkey 64 alternate account. If you post any more crap about these fake N64 emulators coors, I will ban you.

edit: Coors Donkey 64 resets his IP for every alternate account! Why do you think we keep banning him? I'm almost certain now your him as well


i don't know why alot of people have to put that donkey guy down to make themselves look better

We don't put him down to make ourselves look better. We put him down because he is terrible person who makes Hoax's and mocks PSMonkey's hard work.

edit 2: You and PSDonkey's alternate accounts have both the same time zone settings and your account uses a bogus yahoo email like them.

stotheamuel
April 1st, 2006, 07:52
AMEN BAN 'm

odino
April 1st, 2006, 07:56
Donkey64 is probably a 12 year old schizophrinic

:p ... i agree :rolleyes:

coors888
April 1st, 2006, 07:57
what are you talking about kaiser? do you even know where i live at? plus where is the proof that this ultimate64 thing is fake? why don't you just give him a chance and let coders do their thing

Shadowblind
April 1st, 2006, 08:00
Back to the M64 topic, I saw something that makes me have dwindling faith in monk (no offense), but i saw he had reched the title screen of Doom 64, the game I had wanted the n64 emu 4 in the first place. It doesnt work on the one he had sent out to us, yet it managed to get coloration and stability (to a degree) on his. I could even make out the words, as where the emu he gave us goes almost totally blank. But i suppose he could have a more up-to-date version then us. He did create it after all...

metaldrmmer666
April 1st, 2006, 08:00
This is a plague, I honestly feel for you monkey. This is just a suggestion for the mods here if their is any mention of donkey 64 ultimate whatever just ban the users please, this would be a relief for all and most of all MONKEY. This very well could be videogame history in the making and I would imagine getting on here to tell everyone how far I have gotten and seeing how NO ONE is talking about me on MY PAGE and only about someone else would make me wanna quit.
MONKEY YOU STILL HAVE SOME OF US THAT BELIEVE IN YOU!!!!!!!
AND I'M SORRY TO SAY THE REST OF YOU ARE A BUNCH OF FREELOADERS TRYING TO GET A QUICK FIX

.........
Yes actually he does it's not a public release though... Soon To COME!!!!

Kaiser
April 1st, 2006, 08:02
what are you talking about kaiser? do you even know where i live at? plus where is the proof that this ultimate64 thing is fake? why don't you just give him a chance and let coders do their thing

Why give some one a chance who hurts our community? I have no clue where you live I can only see your Time Zone (GMT +1:00 hour, Brussels, Copenhagen, Madrid, Paris). Which is the same as......

chrisfile_
chrisfile__
PSDonkey
PSDonkey64

ect;

Shilo
April 1st, 2006, 08:02
Posted by metaldrmmer666:
Oh donkey one more thing monkey flings poo you!!!

ROFL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Posted by Shadowblind:
honestly when did this donkey-copy-thing first pop up n e way? and how could he have made it in only a few months?

I started about........... last month I think. And it only takes a coulpe of minutes to make a video:D

coors888
April 1st, 2006, 08:06
come on kaiser what are you talking about. i live in the united states. i wouldn't mind living in paris

stotheamuel
April 1st, 2006, 08:06
ok i like the ban all who bring up dk64 idea


i mean evidence

multiple errors in videos
name mockory
chrisfile flaming
not putting up unfinished builds
chrisfile asking how to make a video file from n64 thing
the time zone thing with coors
when he tried to outsmart monkey about making emulator only making him look like a dumbass

Add all this and others to one final post and maybe this will die or just ban people :D

Kaiser
April 1st, 2006, 08:10
come on kaiser what are you talking about. i live in the united states. i wouldn't mind living in paris

I find it curious that you have your time zone set the same as the hoaxers, whether or not its your right timezone is a different matter. Anyway I'll leave you be. But remember the staff is watching you.

Okay I must apologize for hijacking the topic. Back to PSmonkey's great news :D

Shadowblind
April 1st, 2006, 08:10
back to the original topic... what would be the #1 most favored game if the m64 were to e created. just to know in advance if they ban n64 rom downloads

metaldrmmer666
April 1st, 2006, 08:12
Goldeneye with the fellow forum members at dcemu
PROXIMITY MINES IN THE COMPLEX BABY

Shilo
April 1st, 2006, 08:12
Posted by Shadowblind:
Back to the M64 topic, I saw something that makes me have dwindling faith in monk (no offense), but i saw he had reched the title screen of Doom 64, the game I had wanted the n64 emu 4 in the first place. It doesnt work on the one he had sent out to us, yet it managed to get coloration and stability (to a degree) on his. I could even make out the words, as where the emu he gave us goes almost totally blank. But i suppose he could have a more up-to-date version then us. He did create it after all...

How could someone doubt master monkey??????????????????? And yes he has a newer verison than us:D that will be released soon I hope.

stotheamuel
April 1st, 2006, 08:12
isnt mario 64 one of the smallest? i mean i know it was one of the first

i wish i cud test the build lol
even with early (yet way advanced beyond my comprehension) graphics like the flag picture would please me haha

id fill in the rest with my ImAgInAtIoN

Shadowblind
April 1st, 2006, 08:13
sweet. ne1 now the release date?

Shilo
April 1st, 2006, 08:14
I'd love to see Paper Mario, Super Mario 64, or Super Smash Bros. on the PSP :D

metaldrmmer666
April 1st, 2006, 08:14
Monkey said he'll be working hard this weekend in hopes for a release next week but no hurry I'm told Good things come to those who wait

EDIT: Mods please warn us if this is hurting the posts or getting off subject
I'll throw my 2 cents in, I think this talk of the emu could boost some moral if you know what i mean.

coors888
April 1st, 2006, 08:15
now i know why nobody wants toc ome out and support that donkey guy because if they do like i did then they are threaten to get banned from here

Shilo
April 1st, 2006, 08:17
Posted by metaldrmmer666:
Monkey said he'll be working hard this weekend in hopes for a release next week but no hurry I'm told Good things come to those who wait

Good things happen indeed.......... LIKE THE NEXT RELEASE OF MONKEY64!!!!!!!!

stotheamuel
April 1st, 2006, 08:17
no nobody is afraid

you're the only one who brings him up
=========================


and back to a real emulator discussion"

yeah ssb would be awesome too

i never played paper mario

i can tell you like it haha

chad69
April 1st, 2006, 08:17
Paper Mario rocks

Shilo
April 1st, 2006, 08:19
I The Ultimate Paper Mario Nut!!!!!!!!!!!!!!!!!!!!!!!!!

Shadowblind
April 1st, 2006, 08:19
One of my rom sites I go to has just announced that they no longer serve mario, zelda, or any of those popular nintendo character games nemore.

stotheamuel
April 1st, 2006, 08:23
haha yes no mentions to rom site titles

dcemu is totaly legal

now where's my bong

Dead hooker

dead hooker

oh bong!!!

Shilo
April 1st, 2006, 08:23
Probly do to legal issues

metaldrmmer666
April 1st, 2006, 08:23
Corrs it's understandable that you want to keep your faith in dk64 it's just take a walk in monkeys shoes this is his site his progress he was here first, some of us choose to support him and it's really not fair that this is going on without real proof. Well here's a pretty generic example, you don't go to a Ford dealer ship and tell them and all of their new customers how much you love your new Chevy. It's just bad PR man!

Shilo
April 1st, 2006, 08:25
Posted by metaldrmmer666:
Well here's a pretty generic example, you don't go to a Ford dealer ship and tell them and all of their new customers how much you love your new Chevy.

LOL that sounds like fun. I feel sorry for poor monkey, having to put up with all this crap about D64.

Kaiser
April 1st, 2006, 08:28
Corrs it's understandable that you want to keep your faith in dk64 it's just take a walk in monkeys shoes this is his site his progress he was here first, some of us choose to support him and it's really not fair that this is going on without real proof. Well here's a pretty generic example, you don't go to a Ford dealer ship and tell them and all of their new customers how much you love your new Chevy. It's just bad PR man!

Especially when you don't have the chevy in the first place ;)

Shadowblind
April 1st, 2006, 08:28
A list of games id like to 1 day be able to play on PSP: Paper mario, goldeneye,super smash bros, perfect dark, duke nukem 64, duke nukem zero hour, doom 64, starfox 64, Legend of zelda ocarina of time and majoras mask (heck ya!) kirby, crystal shards, quake II, quake 64, all 3 turoks, and bomberman. thats alot of reasons for the n64 emulator to come out. :D

stotheamuel
April 1st, 2006, 08:29
Especially when you don't have the chevy in the first place ;)

hahaha!

exactly... or its a chevy model that hasnt or never will come out...

you made it up and drew it with crayons

Shilo
April 1st, 2006, 08:31
Posted by stotheamuel:
hahaha!

exactly... or its a chevy model that hasnt or never will come out...

you made it up and drew it with crayons

LOL crayons

metaldrmmer666
April 1st, 2006, 09:05
It would kick a$$ if the psm pg 11 monkey psp64 emu photo was the "PSMONKEYS PEN"
Background
psmonkey appearance in psm (http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=4374&stc=1)

Wally
April 1st, 2006, 09:18
Raekwik11 : when this does work how will you be able to press all the extra buttons the n64 has?

i think that monkey could
CROSS = A
SQUARE = B
CIRCLE = C(down)
TRIANGLE = C(up)
JOYSTICK = C(up, down, left, right)(up and down would be used twice)
D PAD = D PAD or Joystick (use lan switch[if possible] to switch between)
L = L or Z (use lan switch[if possible] to switch between)
R = R

thats just one possiblity, but hopefully he will put in button configuration so the people can choose how to map their buttons out!

This is sort of how its going to work

I do suggest you read the page where 1.0 was released he did have so when you press L it switches between the C button set and the Normal Up down etc.

That solves ur problem. :cool:

Top1
April 1st, 2006, 09:29
did you see, eh??
i mean the screenshot!

after 5min i recognized theres a little grafic bug down the right corner!!
nononooo, but rest is perfect! Let me play this great game, looks awesome

metaldrmmer666
April 1st, 2006, 09:31
:mad: Sorry to everyone I am going to get off subject forgive and see this as a warning

I usally eat cereal before bed call me crazy, I got a box of cinnamon life
opened the bag got to eating. I get to where you can drink the milk and I choked on a F-N paper clip. So be careful stay away from quaker cereal.

Ahmed_p800
April 1st, 2006, 13:01
nice

looking forward new pic.

PSmonkey RuLeS

m64fan
April 1st, 2006, 14:28
i think the controls should be

x = a
square = b
o or triangle = z
l = l
r = r
d-pad = c-buttons
joypad = joypad
start = start

Ziro
April 1st, 2006, 14:38
i think the controls should be

x = a
square = b
o or triangle = z
l = l
r = r
d-pad = c-buttons
joypad = joypad
start = start



agreed

vettacossx
April 1st, 2006, 16:37
listen up shadow :mad: ,,, pay attention mortal Kombat did work you could see the change from title to start even if it was choppy and its spelled " KOMBAT " NEWB i love your negative attitude the "donkey 64" is not only fake as hell but it pisses me off!!!
DO NOT COMPARE THESE TWO CODERS DONT PUT THERE NAME IN THE SAME SENTENCE OR POST LIKE YOU HAVE MADE ME DO. I DONT CARE IF YOUR SHADOWBLIND YOU CAN STILL LISTEN ...

MONKEY: hard working..scratch that...one of the most commited hard working coders and the man that i truley whole heartedly beleave will proove that a :eek: AMAZING CODER :eek: :cool: like monkey man :cool: can get the job done regardless of the "walls" in the way remember that monkey has seen walls before :confused: and did just what i thought :rolleyes: he would.. :eek: .the monkey climbed over the wall like it wasnt there.. :eek: .

LOL \MY POINT IS :mad: DONKEYS OR JACKASSES

CANT CLIMB...LOL

OR MAKE REAL N64 EMULATORS PLEASE FEEL FREE TO DO YOUR HOMEWORK ON THE TOO CODERS I THINK YOU MAY FIND YOU TRUST THE ONE THAT WORKS FOR NINTENDO COMMERCIALLY THEN THANK HIM FOR HIS TIME AND EFFORT ON A GR8 WORK OF CODING ART duh!!!!!!!!!!!!!LOOK IT UP MONKEY IS :cool: THE REAL DEAL ;)

PSmonkey
April 1st, 2006, 16:44
now i know why nobody wants toc ome out and support that donkey guy because if they do like i did then they are threaten to get banned from here

****. No they are not. I am sick and tired of you comming here and derailing my topics to donkey64 talk. It's ****ing pissing me off. This is PSmonkey's pen, a place to discuss my projects. If you wish to discuss donk64, then do it on the psp general section.

To further add fuel to the fire. You're recent video has a HUGE flaw in it. It does not adhear to all previous videos in the fact the video does not horizontaly go to the edge of the psp screen. There is 2 black bars (one on the left, the other on the right). That breaks consistancy with all other videos (which extensivly points it to being a fake).

I don't believe you're Donkey at all. I think someone is stringing you along and that I find to be bullshit and what is pissing me off the most about this donkey nonsense.

PSmonkey
April 1st, 2006, 16:46
did you see, eh??
i mean the screenshot!

after 5min i recognized theres a little grafic bug down the right corner!!
nononooo, but rest is perfect! Let me play this great game, looks awesome

Haha you crack me up. :p

Actualy there are numerious bugs

1) The display is not being cleared so the flag is causing some extra black.
2) The flag is obviously upside down ( i did a hack fix for this ).
3) Textures are not working. :P

vettacossx
April 1st, 2006, 16:48
Ha See From The Monkeys Mouth Thanx Monkey Man You R The True Better Man Here And Coder Ill Never Type That Jackasses Name Again Word

pkmaximum
April 1st, 2006, 17:12
good work psmonkey this emulator is really coming a long way really fast too. I first started to hear about this in Febuary and now its only April and look how far you already have gotten great work you have my 100% support :)

Shadowblind
April 1st, 2006, 17:14
i still dont get the triangle thing...

PSmonkey
April 1st, 2006, 17:19
i still dont get the triangle thing...
Well its because I am rendering a triangle and triangles are handled in 3d space, then translated to 2d cordinate space. It's an adventure since there was so much I had to go though just to get here.

:)

Shadowblind
April 1st, 2006, 17:24
monk, just as a wondering, i saw u had a screen shot of the doom title. I had in fact tried to reach the starter screen on doom (the reason i want the n64 emu), but it came up as all white and square-ish. DO u have a more advanced emulator, and if u do, when will it be shared?

acn010
April 1st, 2006, 17:35
???
Quack?

PSmonkey
April 1st, 2006, 18:20
monk, just as a wondering, i saw u had a screen shot of the doom title. I had in fact tried to reach the starter screen on doom (the reason i want the n64 emu), but it came up as all white and square-ish. DO u have a more advanced emulator, and if u do, when will it be shared?

The screenshots were from an unreleased build. Doom64 currently crashes on my new build (i think its from the hle). I'll try fixing it before next release since doom also draws 3d.

Shadowblind
April 1st, 2006, 18:42
i just got the gist of hardness it would take to create a two-way moving posibility(looking around and moving forward backward, ect.) what commercial game would be the easiest test-run game so far?

stotheamuel
April 1st, 2006, 18:56
yeah i wish i could get a lil... test drive of this new build... a lil bit early ;) ;)

would it help if i lied about my birthday being tommarow lol... kidding

keep up the good work

Shadowblind
April 1st, 2006, 18:59
yeah i wish i could get a lil... test drive of this new build... a lil bit early ;) ;)

would it help if i lied about my birthday being tommarow lol... kidding

keep up the good work



lol

BrooksyX
April 1st, 2006, 19:08
i notice a while back people were commenting on the controller issue,
well here is my answere to that
<br>
<img src="http://i8.photobucket.com/albums/a29/bigmace0309/N64Controller.jpg">

stotheamuel
April 1st, 2006, 19:15
uhh i like

x-a
square-b
triangle or circle-z
L-L
R-R
hold L or R (most likely L) and use x squ tri and cir- c pad
d pad- dpad
analog-analog
start-start

Shadowblind
April 1st, 2006, 19:32
awesome button layout

Gary13579
April 1st, 2006, 20:21
Now this looks real and all, great job PSMonkey, but I have to do this..

*looks at the date this was posted*

Oh, and to solve the button issue, let's just solder another button onto the PSP. It could really use it anyway :)

PSmonkey
April 1st, 2006, 20:54
Now this looks real and all, great job PSMonkey, but I have to do this..

*looks at the date this was posted*

Oh, and to solve the button issue, let's just solder another button onto the PSP. It could really use it anyway :)

Heh. It was posted on the last day in march. :P

Also the button issue is not that bad. If anybody read the readme on the first release they would see i have a solution that works out just fine. Sure it wont work for all games but for a majority it works quite well.

qaopjlll
April 1st, 2006, 21:05
Will we be able to customize button input for each game?

coors888
April 1st, 2006, 21:11
yeah well it looks like you are not as smart as you think you are psmonkey. if you would of had the original n64 system with castlevania64 then you would have known that when you play the opening scenes of castlevania64, its not in full screen mode. there are black bars over the screen from the original game just like there was from that video that the girl sent me from her cell phone. you should get your facts straight before you talk trash on that donkey guy. if you don't beleive me then play castlevania for yourself and see for yourself that there are balck bars around the screen in the opening scene

DPyro
April 1st, 2006, 21:21
You should really shut it coors888. Donkey64 or whatever you want to call it is fake, and no one with half a brain believes its real. Stop getting off topic please.

coors888
April 1st, 2006, 21:30
well i believe in that donkey guy and in his ultimate64 emulator. i just wanted to point out the mistake that psmonkey made by saying that there shouldn't be any black bars around castlevania64 when there is because that is how it is in the original n64 system. i hope psmonkey doesn't get mad at me becasue i support him as well. i think both of them are good coders

Shadowblind
April 1st, 2006, 21:31
i thought it was donkey64. make up ur mind. but in truth, that castle video was really quick, and all i could make out was it looked like a commercial. (not really the game itself.) Coor, if u want us to beleive u, tell the girl who u got the video from to record all of the process to getting to the game. u know, start PSP, go to games, click the file, and load the rom.

coors888
April 1st, 2006, 21:41
i think her cellphone only records 15 seconds. i am not sure. i will ask her
but here is the link that i posted before that showes him playing donkey kong 64 on his psp. i think there are also videos of him playing mario64 and mariokart64 on his psp also somewhere in these fourms
http://www.yourfilelink.com/get.php?fid=62707

Kaiser
April 1st, 2006, 21:46
i think her cellphone only records 15 seconds. i am not sure. i will ask her

Okay whether or not your PSDonkey doesn't matter. You've been de-railing this topic every time you make a post. I'm going to give you a three-day ban.

metaldrmmer666
April 1st, 2006, 21:50
PSMONKEY PLEASE RESPOND TO MY POSTS IN THE TOPIC ....
http://www.dcemu.co.uk/vbulletin/showpost.php?p=99607&postcount=204
It would mean a great deal

Shadowblind
April 1st, 2006, 21:51
everytime i try and quit monkey64 it freezes. any1s else do that?

stotheamuel
April 1st, 2006, 22:03
Okay whether or not your PSDonkey doesn't matter. You've been de-railing this topic every time you make a post. I'm going to give you a three-day ban.


fu*king dear god thank you Kaiser

and mine has froze a few times not every shadowblind

and the button lay out in the read me esta perfecto

and metaldrummer try pming him

disturbed19
April 1st, 2006, 23:41
I really think PSMONKEY's contols are just perfect the way they are its really simple to use and its not confusing at all.

idapimp
April 1st, 2006, 23:46
yeah
i like them too but when he gets the thing polished in the much later future configurable controls would also kick ass

Shadowblind
April 2nd, 2006, 00:25
id like the D pad to be the move control and the analog stick to be the look-around.

PSmonkey
April 2nd, 2006, 01:26
Metaldrummer, Check your PMs

As for input. Eventualy it will be customizable. For the time being the current setup works & lets you press every button.

bugo
April 2nd, 2006, 01:42
customizable? wow, cool PSmonkey, more good news, hehe
Anymore screenshots?
Keep it going! you ROCK!

Shadowblind
April 2nd, 2006, 01:45
monk, how long till m64 has a decent sound quality? and when will ROMs be playable, if maybe not understandable :confused:


(and possibly the release of the new emu prototype :D )

stotheamuel
April 2nd, 2006, 02:45
i think i heard hes working on stuff this weekend and releasing early this week but dont quote me

PSmonkey
April 2nd, 2006, 03:57
i'm a little sick this weekend (yet again). So i am trying the best i can. I fix a few issues but the biggest is I need to fix problems with the Z axis.

I fixed a few clearing bugs today as well (so you can now see the car select model somewhat. Anyways I'll post some new pictures later tonight.

DarkPSP
April 2nd, 2006, 04:15
Get well soon PSMonkey!

Shadowblind
April 2nd, 2006, 04:20
z-axis? is that forward and back?

DPyro
April 2nd, 2006, 04:30
Taken from google:
The axis in the plane of a laminate used as 0° reference. The y-axis is the axis in the plane of a laminate perpendicular to the x-axis. The z-axis is the through-the-plane thickness.

Shadowblind
April 2nd, 2006, 04:40
Taken from google:
The axis in the plane of a laminate used as 0° reference. The y-axis is the axis in the plane of a laminate perpendicular to the x-axis. The z-axis is the through-the-plane thickness.



...what?

PSmonkey
April 2nd, 2006, 04:54
z-axis? is that forward and back?

Well in 3d its just another form of axis to move on depending on the origin of the cordinates (cartisian plane? not sure on term or spelling).

My problem comes after 3d is transformed into 3d cordinates for the screen. In this sense, Z is the screen depth. The larger the value the farther back on the screne it goes. Z is how things are sorted when drawn so things can go infront or behind objects.

This is why the flag is over everything in that image when its supost to be behind everything. I am not using proper z cordinates and insted or just painting them in order (the 2d was drawn first then the 3d was drawn over it).

Timale-Kun
April 2nd, 2006, 05:01
Hope it can Help U Shadowblind
http://img342.imageshack.us/img342/3231/2cubes5ay.gif
btw Great Job PSMonkey, I'll give u the link to my French translation, later, as usual

Shadowblind
April 2nd, 2006, 05:10
yeah, forward and backward on a 3 dimensional scale

stotheamuel
April 2nd, 2006, 06:35
well its not always forward and backwords

the difference between 2d and 3d is z!!! yay its a song for you to remember

idapimp
April 2nd, 2006, 07:50
hurray we can finally get back on the track of intelligent conversation in this forum.

btw: excellent job psmonkey, the hle is definately not easy (or fun)

nomi
April 2nd, 2006, 10:56
great job psmonkey YOU ROCK!!!! hope you get well soon and finish this emulatoR!!!!

PSP Fanatic
April 2nd, 2006, 14:31
Great news! Finally some 3D. The emulator is progressing well.

Snow.Blind
April 2nd, 2006, 15:15
There are three axis. XYandZ

X is left to right
Y is down to up
Z is depth making an object three dimensional

Snow.Blind
April 2nd, 2006, 15:35
I have a question.. How big will the roms be for the monkey64?

Shadowblind
April 2nd, 2006, 16:20
DooM64 is pretty small only having around 10 MB, along with goldeneye, and Zelda was only 33 MB in itself.

PSmonkey
April 2nd, 2006, 19:31
hey guys. Still trying to fix bugs on the emulator. Not a whole lot of progress so far. Still trying to figure out why the Z buffer is not being cleared but hopefuly will have that fixed soon.

idapimp
April 2nd, 2006, 19:46
do your thing monkey, and get well.

Shilo
April 2nd, 2006, 20:31
Posted by PSmonkey:
hey guys. Still trying to fix bugs on the emulator. Not a whole lot of progress so far. Still trying to figure out why the Z buffer is not being cleared but hopefuly will have that fixed soon.

I hope you get those bugs out PSmonkey:)

sroon
April 2nd, 2006, 20:50
hey Monk i have a zelda rom that is 3 files (part 1,2and3) will that rom work on the emulator?

DPyro
April 2nd, 2006, 21:11
Nope.

stotheamuel
April 2nd, 2006, 21:16
yeah get well soon monkey if u need any organ donations pm me

PSP Fanatic
April 2nd, 2006, 21:20
There are three axis. XYandZ

X is left to right
Y is down to up
Z is depth making an object three dimensional

Z is the same as height right?

sroon
April 2nd, 2006, 21:24
how do you play a 3 part rom?

PSP Fanatic
April 2nd, 2006, 21:32
how do you play a 3 part rom?

A three part rom? Do you mean a rom split into three that you have to put back into one? Oh and what rom is this anyways?

sroon
April 2nd, 2006, 21:35
Zelda Ocarina of time.

Shilo
April 2nd, 2006, 21:38
Is there any N64 emu that can play a split rom like sroon's Ocarina of Time?

sroon
April 2nd, 2006, 21:44
I just Want to know how to use it!

PSP Fanatic
April 2nd, 2006, 21:46
I just Want to know how to use it!

What is the file type?

BrooksyX
April 2nd, 2006, 21:48
i dont think this would work because most likely it is either some compression format that is split into three files or the emu would need info from all three parts of the game.

PSP Fanatic
April 2nd, 2006, 21:53
i dont think this would work because most likely it is either some compression format that is split into three files or the emu would need info from all three parts of the game.

Yeah it's probably a split to reduce crashes near the end of a download so sroon you're going to have to unsplit it.

stotheamuel
April 2nd, 2006, 21:56
and it wouldnt work on monkey 64 yet!! ull have to use it on the computer n64 emulators and yeah probobly was split for when u download it

sroon
April 2nd, 2006, 22:41
I see thanks you guys

sroon
April 2nd, 2006, 23:18
btw PSmonkey nice 3D work.

Shadowblind
April 2nd, 2006, 23:55
how do you play a 3 part rom?


depending on what rom it is, u probably need the full form of it.as for zelda, ill go ahead and say it needs to be combined, since I have a together and apart form of it, and project64 only played the full ROM.

metaldrmmer666
April 3rd, 2006, 02:55
Just picked up the new April Edition of PSM if you didn't know (in another post) psmonkey's little monster got some attention. Even though it's not officially thru sony it did go PUBLIC

:cool: WAY TO GO MONKEY

Vega
April 3rd, 2006, 04:18
Hey Monkey, good job on the 3D.
I've a request, could you try out WCW/nWo Revenge and WWF No Mercy on your latest build and post some screen-shots? Im curious on how far the rasslin' games have come along. Nice one.

DPyro
April 3rd, 2006, 04:58
AFAIK the wrestling games don't work yet.

sroon
April 3rd, 2006, 13:42
I think it time to play Quest again!!

LHorse007
April 3rd, 2006, 13:52
This was just a comment, I had forgotten about private messages, realized how much I freakon hate topic derailment, so I changed it, have a nice day :)

PSmonkey
April 3rd, 2006, 15:11
please lets not get into a religious debate here.

Anyways updated progress.

1) I fixed UV cords for 2d textures in hle. When I went to hle mode they all went bust. I have fixed them now but still have other issues (so thing are about the way they were before).
2) Quest now shows 3D. It's rather interesting specialy since in dialog the game does 9fps and outside of diolog (atleast in the little room) it does about 11-15fps.

Thats about it for now. Still having issues with 3d (some reason I can render a transformed 3d triangle in my project. This is odd so I need to hunt down why. This should help to solve alot of issue I have with 3d (since im atm converting the polygons to screen space but at the same time loosing Z).

sroon
April 3rd, 2006, 15:29
I wonder if the 3D is in color?

-- 3GG #1 --
-- Claimed by $n!pR --

idapimp
April 3rd, 2006, 15:31
11-15 fps!!! that kicks ass

sroon
April 3rd, 2006, 16:21
how fast of fps are we looking for?

Kite0
April 3rd, 2006, 16:49
11-15 FPS!!!

That's great, even if there is color or not Quest64 is one of my fav games on the N64 (Next to Zelda OOT and Zelda MM)
Keep up the Awesome work!

PSmonkey
April 3rd, 2006, 17:23
Its not B&W. Its too many colors. :P

sroon
April 3rd, 2006, 17:24
Wowly Sex With Migets Thats Awsome Progress!!!
Its so awsome I cant tell what game it is!

drquack02
April 3rd, 2006, 17:25
Great job monkey!!!

Looking great!!!

I take it the 11-13fps is just for Quest not a normal thing over other games at the moment?

Good luck....its really neat to see the progress you are making, usualy people don't get a chance to see how the process of developing an emulator goes.

Shadowblind
April 3rd, 2006, 17:26
if thats quest, then it looks as if the emu will be done in only a few months :D

DPyro
April 3rd, 2006, 17:28
OMG I'm outta the loop! NOOOO!!! :eek:

drquack02
April 3rd, 2006, 17:30
Yep three posts before you $n!pR...looks like you are slacking :p j/k

Hows the sickness going monkey? Hope you are feeling well.

sroon
April 3rd, 2006, 17:47
PSmonkey sure is a hell of a coder while being sick.
Im ruten for you!

Kite0
April 3rd, 2006, 18:30
Like I said so what if the color is weird i can still see Brian on the screen not to mention all the walls and even the door!

*sob*

It's so beutiful.

Kudos for PSmonkey!!

kale
April 3rd, 2006, 19:42
excellent job, i can't wait until version 1.1 is released

sroon
April 3rd, 2006, 19:49
PSmonkey sure is fast!

hockey2112
April 3rd, 2006, 20:04
PSmonkey sure is fast!

Yes, he is still fast. We know this. You can stop mentioning it 20+ times per day. ;)

Fantastic work, PSMonkey. This is unbelievable progress, and I can't wait to see what is next!

idapimp
April 3rd, 2006, 20:53
wow...as soon as you release a build i'll be testing away at the roms.

PSmonkey
April 3rd, 2006, 20:55
sorry this is an off topic post.

Hey PrOpEd-Up-PsP (of psp-hacks forums).
My registered nick at psp-hacks is also PSmonkey. That is not a fake. Yes it is 100% me.

michael chan
April 3rd, 2006, 20:58
Its not B&W. Its too many colors. :P

is that zelda ur runing?

PSmonkey
April 3rd, 2006, 21:06
is that zelda ur runing?

Check the filename on the screenshots.
Its Quest64

Kaiser
April 3rd, 2006, 21:08
Hey PSMonkey I feel your pain. I hate these bloody relapses I get. :(

Gary13579
April 3rd, 2006, 21:12
Heh. It was posted on the last day in march. :P

Also the button issue is not that bad. If anybody read the readme on the first release they would see i have a solution that works out just fine. Sure it wont work for all games but for a majority it works quite well.

April 1st, 2006, 00:47

Stupid timezones, ey?

PSmonkey
April 3rd, 2006, 21:31
Stupid timezones, ey?

Might be you're timezone settings. Mine have it at "March 31st, 2006, 19:47"

PSP Halo2
April 3rd, 2006, 21:58
must...resist....need...MUST HAVE M64!!!!!!!!!!!!

Shilo
April 3rd, 2006, 21:59
WOW PSMONKEY!!!!!!!! Quest 64 is running that good??????? WOWZERS!!!!!!!!!!!!!! Can't wait till V 1.1 comes out:):):):):):):):):):):):):):)

middlemaniac
April 3rd, 2006, 22:26
Same with me! And psp monkey you told me when you get games like Mario Kart working good it will work on 2.0 psp's? BTW is this any good http://www.lik-sang.com/image.php?category=363&products_id=8039&img=psp-faceplate-trans&show=1

bugo
April 3rd, 2006, 23:59
shit! well well, his progressing again! man! your really dont stop dontcha?
Its great to see more screens monkey.

qaopjlll
April 4th, 2006, 00:04
Wow great progress! Can you actually play Quest 64 and other working games for an extended period of time, or do they end up crashing?

Shadowblind
April 4th, 2006, 00:58
monk just remember anytime u get ANY breakthrough, give us a screenshot and update

sroon
April 4th, 2006, 01:21
Did you get your donations page up and runing yet PSmonkey?

sroon
April 4th, 2006, 01:22
post 200 yay!.

middlemaniac
April 4th, 2006, 01:29
Did you get your donations page up PSmonkey?

Doom edit
April 4th, 2006, 02:05
donations? maybe i should became a coder... :D

sroon
April 4th, 2006, 02:09
I want to know where to mail it so i can mail cash to PSmonkeys house!

stotheamuel
April 4th, 2006, 02:29
i dont think that he should give away his adress to obsessed fans

chickenclaws
April 4th, 2006, 02:39
ha thats funny comment lol
i cant get over that
Well we obvestily are obsessed and want this to be Great
but dont rush him to donate its his dision as a coder when he wants to start or even start at all

lunasicc
April 4th, 2006, 02:47
Wow, Chickenclaws, your typing is chicken stratch. Anyways excellent work PSMONKEY. You are one of the few developers that keeps the community with daily updates. I really appreciate your hardwork and dedication. You are seriously going to be put into the history books for this achievement.

Also PSMONKEY, have you designed a GUI for this emulator? Just curious on how it'll come out. For example I really like the new SNES9X TYL .4 GUI, its simple and very well organized.

PSmonkey
April 4th, 2006, 03:05
Hey. I have odd bug to solve. I am not sure why but for some reason I cant render triangles in 3d space (currently what you see is me converting them to 2d space). Its odd because I copied a snipet of code from the cube demo's and they also dont work. So once I track this bug down I should see some progress on the 3d front.

If you noticed on the quest shot, the scene looks funny. This is because the polygons are not being transformed properly and its putting the camera outside the box when it should be inside. Once I can fix this rendering issue things should be much better.

Also just a minor note but Quake 1 also runs in game now. It takes ungodly for ever to load but it does get in game. Yet due to the same transformation bug, nothing makese sense on screen.

Regarding donations. I want to set up a donation page but I dont feel right doing it untill I get something further along (maybe for 1.1 build). So please hold on to your donations in the mean time.

stotheamuel
April 4th, 2006, 04:13
psmonkey are you having trouble with rasterization or is it not even incorporated with what you're doing?

PSmonkey
April 4th, 2006, 05:12
psmonkey are you having trouble with rasterization or is it not even incorporated with what you're doing?

If I have it pass cordinates directly to the rasterizer they show up. If I pass them off to be transformed and passed to the rasteriser I get nada.

Its something odd. I am not sure if its just from global varibles trashing something or if something else is breaking it. It's definantly not the rendering code.

stotheamuel
April 4th, 2006, 05:19
toughy... thats one of the areas in coding i have "skillishness" knowledge and have messed around in at a friend who codes stuff's house

goon
April 4th, 2006, 05:20
good job

goon
April 4th, 2006, 05:21
do you ever think mario 64 will happen is it possible

Shadowblind
April 4th, 2006, 06:08
Also just a minor note but Quake 1 also runs in game now. It takes ungodly for ever to load but it does get in game. Yet due to the same transformation bug, nothing makese sense on screen.

wait, when u mean quake 1, do u mean quake 64? cause doom, quake and duke nukem are reasons i want the emu. so, those being lesser on the graphics scale, how long do u beleive until they are playable at 30fps?

idapimp
April 4th, 2006, 07:43
im sure its immpossible for him to give an estimate on when a game will be up and running at a framerate that fast. coding is a long and bothersome process. if you get stuck on something while coding something as difficult as an emulator, its possible to be stuck there for awhile. there are too many variables that can hinder the progress. so all we can do is give our support. cuz i'm pretty sure he doesn't know when.

Shilo
April 4th, 2006, 11:52
The thing is though, we may not know when, but we know it will eventually:)

PreNite
April 4th, 2006, 14:26
Great progress man, I really didn`t thought any coder would get this far, and if you manage to create a working n64 emu you`ll probably recive some well deserved donations =)

I`m just curious, in which language are u coding this, c++? I`m definately hoping on you, since N64 is my definate favorite consol -ever-.

And btw, its great that you are showing your progress.

If you get a major prob. describe it closely, and i might can help since a have some experienced coder friends. (If we`re talking about c++).

Again, thanks for your incredible effort!


edit: c++ dosnt work on psp :p I presume

PSmonkey
April 4th, 2006, 15:27
Great progress man, I really didn`t thought any coder would get this far, and if you manage to create a working n64 emu you`ll probably recive some well deserved donations =)

I`m just curious, in which language are u coding this, c++? I`m definately hoping on you, since N64 is my definate favorite consol -ever-.

And btw, its great that you are showing your progress.

If you get a major prob. describe it closely, and i might can help since a have some experienced coder friends. (If we`re talking about c++).

Again, thanks for your incredible effort!


edit: c++ dosnt work on psp :p I presume

I am compiling them as c++ objects but not useing classes or other advance methods of C++. Kind of doing so since I like being able to create stack varibles mid way though code vs always at the top. :P

PreNite
April 4th, 2006, 15:42
I am compiling them as c++ objects but not useing classes or other advance methods of C++. Kind of doing so since I like being able to create stack varibles mid way though code vs always at the top. :P

hehe ok :) seemes kinda advanced compared to my DOS-calculator (Which i will release here soon :p ), nah, but your skills seemes indeed experienced. Will you release the source to your next version -1.1(?). - would be kinda intressting to see that! - but i would totally understand if u didnt release the source though.

Impressed

/PreNite^

Florent14
April 4th, 2006, 16:09
Hello!
My MSN Is [email protected]
YOU SPEAK FRENCH ?

metaldrmmer666
April 4th, 2006, 17:03
Hey Florent You Speak English?

PSP Halo2
April 4th, 2006, 18:00
i can speak PSP: 10011010101100011010100111100101001101001110010101 0010101010110010101001110010100110. I just said beef ravioli.

-- Egg #10 --
-- Claimed by $n!pR --

Psycho77
April 4th, 2006, 18:41
Hello!
My MSN Is [email protected]
YOU SPEAK FRENCH ?

Why are you giving your MSN exactly ? Just curious.
I think PSmonkey know basic french, but don't quote me on that one.

behahwhoalalala
April 4th, 2006, 22:17
WOW, PSMONKEY RAWKS!!!

oops, I think he just saw me... I best hide again.... lol im joking!

haha, dsmonkey apparently died... I think his parents said he ate to much bull shit!

GREAT WORK!!!

ZFB8
April 4th, 2006, 22:18
Wtf, is everyone the PSMonkey biography writer now? LOL

PSmonkey
April 4th, 2006, 22:29
Guys can we cool it on the spam?

Anyways if anybody notices, I am doing some spring cleaning. Not only on the forums but also in my code (finaly rewriting the main.c to clean up crap from nincest). Hopefuly with cleaning everything out I can fix the drawing issue (I think it has to do with my static varibles).

PS,
Yes I don't speak much french. I am still learning.

behahwhoalalala
April 4th, 2006, 22:39
sorry about going a bit of topic.

PS: when do you think the next release will be available... thanks Cloud!

DPyro
April 4th, 2006, 22:53
NOTE TO SELF: WE DO NOT ESTIMATE RELEASE DATES :rolleyes:

behahwhoalalala
April 4th, 2006, 23:02
ok sorry...

ps: Do you know if 'Teletubbies: If your 555 im 666' game playable yet...

Shilo
April 4th, 2006, 23:04
Posted by PSmonkey:
to clean up crap from nincest

Crap can be a pain in the you know what to clean up:), and good luck fixing that drawing issue:)!!!!!!!!

sroon
April 4th, 2006, 23:58
is there actualy a way to fix the rom size problem?

coors888
April 5th, 2006, 00:22
i never had that game Teletubbies: If your 555 im 666. how good is that game? is it fun?

Sumo X
April 5th, 2006, 00:45
Great work PSmonkey! I remember when Nincest was started on the PSP....I can't believe how far this emulator has come (especially considering you've rewritten it all).

I look forward to your next release.

chickenclaws
April 5th, 2006, 01:29
this mabey horribly off topic and asked 100 times but i really want to play IRIS 1.5!!!!
not a demand or anything...........
i just wanna mod it
like bullets instead of red blobs :)

n-64
April 5th, 2006, 01:36
the roms for n64 are surprisingly small (by my standards). I thought they were gonna be about 179MB, but they are only, at max, 35mb

chickenclaws
April 5th, 2006, 01:41
yeah you would think they would be as big as psp games

behahwhoalalala
April 5th, 2006, 01:59
i never had that game Teletubbies: If your 555 im 666. how good is that game? is it fun?

Yes it rocks!!!

here's a pic!

http://img93.imageshack.us/img93/9178/untitled6rn.jpg (http://s9.invisionfree.com/pooooooooooooooooooo/index.php)

CLICK on teh image...

PSP Halo2
April 5th, 2006, 02:15
those things scare me.

sroon
April 5th, 2006, 02:19
AHHH!! Teliotubbies!!
PSmonkey you are a genious!

behahwhoalalala
April 5th, 2006, 02:23
I have updated the link... the link on the picture was wrong before... SO click it now!

calebg
April 5th, 2006, 02:23
oh my gosh youre a demon ..
0
..
0

Shadowblind
April 5th, 2006, 02:30
where did telitubies come from in this thread

metaldrmmer666
April 5th, 2006, 03:19
Can I ask one thing why was Nincest ever released if there wasn't anything that worked well and how did the name change (I don't mean the pc or whatever it was on before version)
And Psmonkey when did it switch from 1.5 frames to 11-15 thats pretty amazing, was it just one step or gradual.
Keep up to great work

PSmonkey
April 5th, 2006, 03:32
Can I ask one thing why was Nincest ever released if there wasn't anything that worked well and how did the name change (I don't mean the pc or whatever it was on before version)
And Psmonkey when did it switch from 1.5 frames to 11-15 thats pretty amazing, was it just one step or gradual.
Keep up to great work

Nincest was a for fun test as well I did it because the fighting between pspu & dcemu was too much for me. So i did it in hopes it would get the sites to come to an agrement. I somewhat work ( i can say dcemu on their site and you can say pspu on this site, as well now they link to my blogs on news post vs linking to a post i made on their forums). I also have kept up my half of the bargen by continuing work on a n64 emu. Yet I dumped nincest and started from scrach. I just was kind of lazy to clean up the main.cpp which still had old nincest code and crap not used. :P

Umm i've been doing 5fps since the 1st release of monkey64. Pong did about 50fps. This is all due to a jump hack that speeds up the emulator when its just looping an address (normaly done to wait till vblank). Quest64 is one of the few comercial games where this little jump hack makes a huge difference. If I was not doing the hack the fps would more be around 4-5fps.

stotheamuel
April 5th, 2006, 03:37
awesome work hope things are getting easier on ya!

behahwhoalalala
April 5th, 2006, 13:43
oh my gosh youre a demon ..
0
..
0

no im not... im alive!

im a satanist (not the martyr type!)

and teletubbies are EVIL!

bugo
April 5th, 2006, 16:57
lol, im christian and teletubbies are evil for their symbols

bugo
April 5th, 2006, 16:58
forgetting teletubbies for this moment, so...
Yo PSmonkey, any good news?

sroon
April 5th, 2006, 17:19
what makes the game seable, the textures or the 3D?

jas0nuk
April 5th, 2006, 18:54
For 3D games, both. The 3D objects are drawn and textures placed on them.

For 2D games, mainly textures. However, I think the HLE stuff is still used for shape transformations... I don't know much about emulation though.

Shilo
April 5th, 2006, 20:12
PSPU=PSPUpdates right? Or something else? Sctach that I think it is something else, if so...... what is it?