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View Full Version : labKillHomer3D v2.0



wraggster
June 14th, 2009, 11:29
News/release from pspflashsystem (http://www.psp-hacks.com/forums/f141/homebrew-idol-2-labkillhomer3d-t239923/)

http://img35.imageshack.us/img35/2452/200961222583.png

labKillHomer3D is running on both PSP and PC (windows (xp, vista...) a linux and a wii version are going to come :))

GAME:
Your goal is to leave the labyrinth. For this, you must kill homer simpson else you won't be able to leave this labyrinth. Besides, there is a minimap to help you.
When you shoot Homer, he cry some sounds very amusing so install and play to have fun :p

MAP'S EDITOR:
You can create your map in this mode! For this, there are four elements (wall, empty, player, homer and exit) to hang
and you can save your map with the name which you want thanks to editor's keyboard

I don't want to say more about this game else I'll break the suspense :D

So, let's explain commands but you can know all buttons directly in game's menu:)

IN MENU:
Up and down to move the cursor
Right or left to change homer's language's sound (english or french)
Cross to select your choice

IN GAME:
Cross, triangle, circle and square to move the player
Analog pad to move the camera
L + Analog pad to move the camera more precisely (good think if you want to shoot more precisely mr homer :p)
R to shoot
Select to go to the "sky mode" for a total view of your labyrinth or exit this mode :)
Start to go to the menu (valid also in homer's show)

IN MAP'S EDITOR:
R to change the current element
Cross to hang the current element
Start to go to editor's menu
Up, down, right and left to move editor's cursor
Analog pad to move editor's cursor faster

Don't forget that my code is under GNU General Public License: so, please respect this license :)
I've coded my engine with my game named PFST3DEngine. This engine allows you to use:
frustum culling, 2D, freefly camera, circle collision, font (ttf or image's fonts), load .obj, load .md2,
a particule system optimized, timer, list file of a directory, use texture image and many more again... :D
To use my engine, you must have sdl libraries and pspgl installed.

Version 1.0: Initial release (06/06/09)

Version 2.0: (12/06/09):

Walls are a lot brighter
lights fixed
Now implemented an AI: so Homer moved is more "intelligent" :D: he runs away when you come
pspjoke's bug lol solved :)
Now just a part of the mini map is drawn so it's more hard to find the exit consequently it's more funny :)
The text is now more clear
Added a new splashscreen effect and a new opening animation
When you shoot new particules are drawn
Also when you shoot homer, now he jumps

Download Here (http://psp-news.dcemu.co.uk/labKillHomer3D_version_2[1].0.zip) and Give Feedback Via Comments