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wraggster
June 16th, 2009, 23:14
Updated release from Sg57 (http://forums.qj.net/psp-development-forum/152813-release-light-cycle-3d-v2.html)


This is from my website I updated recently, there you will find all my past, current and hidden projects as soon as they are on the internetz.

More to the point, here is an update to the game I had entered into the PSP-Hacks Homebrew Idol 2 competition - Light Cycle 3D. I got great feedback from the initial release with many suggestions and I am listening!

What's new in the Update:

You can now turn while looking to the side and behind you.
You can now skip the AI dukin' it out amongst themselves after you die by pressing Select (onscreen instructions say this as well)
The gameplay now speeds up to 3x the pace after you die to speed things up - enjoy seeing who won in fast-forward.
The race now starts when I say 'Go!', ready or not!
Fireworks for the winner! Hazahh!
Bug Fixes & Tweaks:

Fixed a bug where cycling through your mp3's too fast would cause a crash - it is no more, cycle as fast as you want
Tweaked the lighting of many things to more illuminate the playing field and tracers/rails.
Extended the flare trail you leave behind you
More graphical tweaks here and there (moved the tracers down a bit, etc.)
Adjusted sound effect levels to balance them with the music level.
Replaced the name of an AI; it was tasteless, dry humor. I hope those who it upset can forgive me.
The game is becoming more well-rounded. It is quite addicting and a nice time killer, just whip it out (O.o) and race around for a bit while jamming to your own mp3s at your own desired speed, difficulty, number of enemies, skin and colors

Download and Give Feedback Via Comments

guitarguy93
June 17th, 2009, 00:04
Infrastructure/ad hoc mode? That'd be pretty cool

pspforme!!
June 17th, 2009, 07:56
I know the 3D is the main focus here, but the classic overhead fixed camera would be kind of a cool option.

dangee
June 17th, 2009, 18:49
I know the 3D is the main focus here, but the classic overhead fixed camera would be kind of a cool option.

or an overhead minimap onscreen somewhere.

Maybe that'll be in 'v2 FINAL'