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View Full Version : an idea for a homebrew port



Strangler
April 11th, 2006, 09:34
any of you thought about porting open zelda? which is an open source zelda utility where people make zelda quests and some from other games and share them on the internet?

http://openzelda.sourceforge.net/

some pics:
http://openlegends.sourceforge.net/aboutus/

from readme
"What is Open Zelda?

Open Zelda is 2D game engine for playing RPG-Style games such as
Zelda 3. Due to the Quest system used, anyone can make their own
games using the Quest Designer program. Open Zelda is essentially
just a tool for running Quest Files, it contains no game media or
specific game code, you dont strictly even have to make games with
it.

So to use Open Zelda you will need to get hold of a Quest file to
play, these are .QST files, they contain all the games media,
sound files, scripts, map and storyline in one package. Now, this
release comes with a demo quest, but that will get boring very
quickley, pretty soon there will be lots of quests on the internet
to download, but the real fun is making them yourself!

Becuase of Open Zelda's unique scripting system, you have 100%
complete control in what goes into your game, nothing is hard-coded
into Open Zelda. Sure, the Quest Designer comes with a lot of scripts
and graphics that others have made, but you have complete access to
these scripts and files, so you can basically do whatever you want
you just need to know how to work it. The idea is that, when you create
a cool new quest you share it with everyone on the internet.

I mentioned the scripting system in Open Zelda, everything in the game
is treated as an "Entity", an entity is just an interactive object.
Every entity has a script which defines what it does, the scripts are
written (by anyone) in a scripting language called "Small" which is
very similar to C, but not nearly as hard. This means that the
only thing which sets, say, the player apart from a door is the
script that entity runs, it's an interesting system which works
extremely well.

The most important thing is that all the entity scripts are available
to anyone who wants them, which means that Open Zelda is Open source,
(in the way that matters).

Open Zelda is not written for financial profit, it will never be sold
in any form, I created it becuase I love video games and I like making
them even more."

Strangler
April 11th, 2006, 09:38
here is another similar project although its closed source with many more quests:
http://www.zeldaclassic.com/

pics:
http://zeldaclassic.armageddongames.net/thepool.php