wraggster
July 4th, 2009, 01:27
News via Nintendomax (http://www.nintendomax.com/index.php?topic_id=10283&format=news)
http://i41.tinypic.com/3508bpi.png
iceman adapted to its full mod "Hokuto No Doom" on the engine "DS DOOM", which will delight many a fan of manga "Ken the survivor."
Quote:
* What is included *
New levels: None (but offers a complete review of the episode 1 levels)
Sounds: Yes
Music: Yes
Graphics: Yes
Dehacked / BEX Patch: No
Demos: Yes (recorded to be compliant with both 1.9 and 1666 versions)
Other: No
Other files required: Doom1.wad to use this "hokuto.wad" as a PWAD
* Play Information *
Game: Doom
Single Player: Yes
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Yes
Other game styles: None
Difficulty Settings: Not implemented
* Construction *
Base: New from scratch
Build Time: 1200 hours during 11 months from October 2006 till September 2007
Editor (s) used: Doombuilder, XWE, Dmgraph, Dmaud, Midi2mus, Dmmusic
Known Bugs:
As sprites are bigger in order to respect original comic / TV animation, heads may be cut by the ceilings on OpenGL port.
- "POSS" caracter size requires a minimum value of "88" from floor to ceiling.
- "Sarge" caracter size requires a minimum value of "104" from floor to ceiling.
We advise you to not play in fast monster "mode as" Sarge "caracter did not have a speed matching with the original TV animation one.
Download and Give Feedback Via Comments
http://i41.tinypic.com/3508bpi.png
iceman adapted to its full mod "Hokuto No Doom" on the engine "DS DOOM", which will delight many a fan of manga "Ken the survivor."
Quote:
* What is included *
New levels: None (but offers a complete review of the episode 1 levels)
Sounds: Yes
Music: Yes
Graphics: Yes
Dehacked / BEX Patch: No
Demos: Yes (recorded to be compliant with both 1.9 and 1666 versions)
Other: No
Other files required: Doom1.wad to use this "hokuto.wad" as a PWAD
* Play Information *
Game: Doom
Single Player: Yes
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Yes
Other game styles: None
Difficulty Settings: Not implemented
* Construction *
Base: New from scratch
Build Time: 1200 hours during 11 months from October 2006 till September 2007
Editor (s) used: Doombuilder, XWE, Dmgraph, Dmaud, Midi2mus, Dmmusic
Known Bugs:
As sprites are bigger in order to respect original comic / TV animation, heads may be cut by the ceilings on OpenGL port.
- "POSS" caracter size requires a minimum value of "88" from floor to ceiling.
- "Sarge" caracter size requires a minimum value of "104" from floor to ceiling.
We advise you to not play in fast monster "mode as" Sarge "caracter did not have a speed matching with the original TV animation one.
Download and Give Feedback Via Comments