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wraggster
July 4th, 2009, 00:27
News via Nintendomax (http://www.nintendomax.com/index.php?topic_id=10283&format=news)

http://i41.tinypic.com/3508bpi.png

iceman adapted to its full mod "Hokuto No Doom" on the engine "DS DOOM", which will delight many a fan of manga "Ken the survivor."

Quote:
* What is included *
New levels: None (but offers a complete review of the episode 1 levels)
Sounds: Yes
Music: Yes
Graphics: Yes
Dehacked / BEX Patch: No
Demos: Yes (recorded to be compliant with both 1.9 and 1666 versions)
Other: No
Other files required: Doom1.wad to use this "hokuto.wad" as a PWAD

* Play Information *
Game: Doom
Single Player: Yes
Cooperative 2-4 Player: Yes
Deathmatch 2-4 Player: Yes
Other game styles: None
Difficulty Settings: Not implemented

* Construction *
Base: New from scratch
Build Time: 1200 hours during 11 months from October 2006 till September 2007
Editor (s) used: Doombuilder, XWE, Dmgraph, Dmaud, Midi2mus, Dmmusic

Known Bugs:
As sprites are bigger in order to respect original comic / TV animation, heads may be cut by the ceilings on OpenGL port.
- "POSS" caracter size requires a minimum value of "88" from floor to ceiling.
- "Sarge" caracter size requires a minimum value of "104" from floor to ceiling.
We advise you to not play in fast monster "mode as" Sarge "caracter did not have a speed matching with the original TV animation one.

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iceman57
July 8th, 2009, 11:03
http://www.dcemu.co.uk/vbulletin/showthread.php?t=83518

WTF is going on ? :confused:
After PSP we released DS version that is available for a year, DS is the less working version due to a lack of memory unable to run Hokuto BGMs (see DSDOOM forum for details).

Don't know the source that release this new so late, but offered around 100 more players to discover Hokuto Shinken martial art in the last 3 days :thumbup:

Regards from Paris, France.
Benoit, founder of the http://www.hokuto-no-doom.com project.