StealthCP
April 14th, 2006, 23:18
Got your attention.
I would like to see this integrated, if I could program I would be working on this right now. Using the netcode from serial cable games you should be able to get adhoc multiplayer running. On a similar topic ZDaemon would be worthwhile porting to PSP, as recent versions have unlagged netcode, and is quite optimized so lag won't be a problem. ZDaemon also supports newer map formats like hexen and as it uses an older version of ZDoom for base it runs on slower machines perfectly. It should be easier to port to the PSP because of this. The most recent versions do not have Linux support, due mainly to being closed-source now. If we can make a sucessful port using 1.06 code they may integrate the newer code into it.
Anyone else got any bright ideas? The easiest solution for Doom Deathmatch is the serial code option, unless someone knows that the IPX code would be easier.
I would like to see this integrated, if I could program I would be working on this right now. Using the netcode from serial cable games you should be able to get adhoc multiplayer running. On a similar topic ZDaemon would be worthwhile porting to PSP, as recent versions have unlagged netcode, and is quite optimized so lag won't be a problem. ZDaemon also supports newer map formats like hexen and as it uses an older version of ZDoom for base it runs on slower machines perfectly. It should be easier to port to the PSP because of this. The most recent versions do not have Linux support, due mainly to being closed-source now. If we can make a sucessful port using 1.06 code they may integrate the newer code into it.
Anyone else got any bright ideas? The easiest solution for Doom Deathmatch is the serial code option, unless someone knows that the IPX code would be easier.