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View Full Version : Platforms battle to be Xbox Live for iPhone



wraggster
July 15th, 2009, 16:40
US firm Aurora Feint has announced that more than one million people are playing iPhone games that use its OpenFeint platform, which provides high-score tables, social features and application discovery. The company says OpenFeint has been used for more than 100 games, and that over 1,000 developers have registered with the company.
Aurora Feint has just changed the pricing model for OpenFeint to continue its growth, making the platform completely free for all developers to use. The company says it will make money from affiliate fees when players discover and buy new iPhone games using the platform.
However, OpenFeint has no shortage of competitors, including Scoreloop and AGON Online. iPhone publishers are also developing their own community platforms. ngmoco's Plus+ was unveiled earlier this year, while yesterday UK firm Chillingo debuted its own offering.

It's called Crystal, and lets developers include profiles, achievements, challenges and social networking features in their games.
"It is set to become the de-facto social gaming standard for iPhone and iPod touch," says Chillingo director Chris Byatte. The problem is, all the rival platforms have the same aim.

http://www.casualgaming.biz/news/28911/Platforms-battle-to-be-Xbox-Live-for-iPhone