PDA

View Full Version : GH5 tracks, game details emerge



wraggster
July 22nd, 2009, 15:49
Activision is trimming the fat from Guitar Hero 5, snipping multiple instrument career modes in favour of one giant lobby.

Here instruments and players can be swapped on the fly, and individual difficulty can be bossed by one person - avoiding menu faffing.

Furthermore Activision will unlock all songs from the outset, and instead use new characters, outfits, instruments and venues as progression incentives.

There are six stars on offer for performances, with the last awarded for specific song challenges, such as hitting as many notes as possible while strumming upwards.

Gone is the shared Rock Band meter, as each member now plays for themselves. Fail out and a revival meter appears for remaining band members to fill, but the more times this pops-up the harder revival becomes.

Star Power is no longer communal either, although once personal meters are filled they spill over into other band members' vials. The last new addition are Band Moments, which up an overall band score-multiplier when all members nail a highlighted section simultaneously. This multiplier does go to 11.

Activision also revealed a further 24 tracks for Guitar Hero 5. Among the more familiar faces are a live recording of "The Spirit of Radio" by Rush, AFI's unreleased single "Medicate" and game-exclusive Public Enemy/Zakk Wylde collaboration "Bring the Noise 20XX".

All announced songs are below, courtesy of IGN.

Plus, we have a brand new and exclusive Guitar Hero 5 trailer that shows off some of the game's new tricks.

Guitar Hero 5 is due out in September on PS2, PS3, Wii and Xbox 360.

http://www.eurogamer.net/articles/gh5-tracks-game-details-emerge

jxx2005
July 22nd, 2009, 18:30
sounds good, and like they took a few things from both rockband 2 and rockband PSP