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View Full Version : Zelda: Phantom Hourglass to be Fully Touchscreen Controlled



wraggster
April 20th, 2006, 17:48
Something rather ineresting posted at IGN:

(someone asking) Well I think it's obvious from the trailer that Phantom Hourglass is controlled with the touchscreen, from link's movement to throwing the boomerang, it seems to be all touch enabled, shown ingame through the fairy. One thing that I can't tell though is if swinging your sword is touch enabled, or if you just use the buttons instead? It certainly seems touch enabled when he's fighting the squid... He sorta pulls back the fairy and then pushes it back at the enemy, kinda like a stabbing motion...

You're not the only one to notice this. Way to go, Bozon. Way to disappoint the kiddies.

-- Craig

Interesting News for Zelda Fans

GaMeR_2000
April 20th, 2006, 21:55
Way to disappoint the kiddies.

???
Anyway, I think it would be a bad idea to move liknk w/ the touch screen. Throwing the boomerang w/ the touch screen however, is a great idea. Either way, Im looking forward to this game!

Vegetable
April 20th, 2006, 22:19
I was hoping for a Wind Waker-esque 3D world, not some 2.5D isometric view.

GaMeR_2000
April 20th, 2006, 22:27
I too was hoping for 3D but I like this too.