wraggster
August 7th, 2009, 20:10
A group called Waterloo Labs rigged up a few accelerometers to a large wall and projected a first-person shooter onto it. Using some math, they can triangulate the position of impacts on the wall, so naturally they found someone with a gun and bought a large case of ammunition. Even cooler, this group usually posts a 'how we did it' video a few weeks after a project's debut, including source code
http://waterloolabs.blogspot.com/2009/08/fps-with-real-guns-episode-02.html
http://games.slashdot.org/story/09/08/07/0537253/Playing-a-First-Person-Shooter-Using-Real-Guns
http://waterloolabs.blogspot.com/2009/08/fps-with-real-guns-episode-02.html
http://games.slashdot.org/story/09/08/07/0537253/Playing-a-First-Person-Shooter-Using-Real-Guns