PDA

View Full Version : DCEmu Chanka Compatibility Chart



DCEmu_Newsposter
June 2nd, 2004, 20:40
Within the last two days, our visitors have posted very helpful reports in our Chanka Compatibility Forum Topic (http://www.dcemu.co.uk/cgi-bin/yabb/YaBB.pl?board=DCPCEmu;action=display;num=108603234 4;start=0) that now have been compiled for an extended Chanka Compatibility Chart. We would like to thank all contributors that have submitted their test results and hope that we will get even more entries soon so the developers of Chanka will be able to improve their work for the needs of our scene's coders! [br]So here it is, our[br][br][b]Chanka Compatibility Chart:[br][b]Alice Dreams - Seems to play perfectly. submitted by: Vorrtexx[br][b]Another Asteroids Clone - works too.....way too fast submitted by: Vorrtexx[br][b]Battery - A homebrew game that is completely playable, I'm running it with the chanka_alpha build. There didn't appear to be any graphic glitches. It ran pretty darn good. submitted by: MetaFox & Vorrtexx[br][b]Beats of Rage - The emulator chokes before loading this one. submitted by: MetaFox [br][b]Bleem!cast for Metal Gear Solid, Gran Turismo 2, Tekken - The way Bleemcast is designed doesn't allow for it to be read in PC CD-ROM drives. posted by: MetaFox[br][b]DC Linux - got it to the boot screen but it seemed to stop after that. submitted by: 1timeuser[br][b]DCastle - Boots to menu, runs very smooth. There were some graphical glitches, but the game runs and plays fine. submitted by: Vorrtexx[br][b]DCDivx player runs fine submitted by Orkocattivo[br][b]DemoMenu - worked for me. submitted by: Vorrtexx[br][b]Dream Inducer - The emulator chokes when trying to run it submitted by: MetaFox[br][b]DreamKey3 - Even if the modem is not emulated, DK3 runs fine. submitted by: Bedeux [br][b]DreamMSX - Run 50% of real speed on default and newgfx version, and play TOO FAST on capcom_hack version submitted by: quzar[br][b]DreamSNES 0.9.8 (libronin app) chokes after the first disclaimer. If I was to guess I'd say it doesn't like the TA-code used to fade out and blank the screen, but it's hard to tell without a monitor/debugger in the emulator. submitted by: zino[br][b]Feet of Fury - Doesn't get past the loading screen. submitted by: MetaFox [br][b]Giana's Return - The splash screen shows up submitted by: Vorrtexx[br][b]Jump N' Bump - by BlackAura seemed to load too. submitted by: Vorrtexx[br][b]KOS Parallax Bubbles Example - Works Fine. submitted by: Vorrtexx[br][b]KOS PVR Plasma Example - Works fine. submitted by: Vorrtexx[br][b]KOS Tsunami Banner Example - Works fine. submitted by: Vorrtexx[br][b]LinuxDC - seems to hang up after the kernel loading. submitted by: Bedeux[br][b]Melchior - Didn't Work. submitted by: Vorrtexx[br][b]Revolver - Boots to Menu, when loading game just stops at loading screen. Loads fully with modifications. submitted by: Vorrtexx[br][b]ScummVM 0.6.0 (libronin app) seems to run resonably well, but the display keeps blinking on and off. submitted by: zino

wraggster
June 2nd, 2004, 21:21
great work, we can use this list to keep it updated :)

Christuserloeser
June 2nd, 2004, 21:37
Would be great to see more entries :)

There are hundreds of untested DC progs out there...