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View Full Version : Classic Game Console Design Mistakes



wraggster
August 11th, 2009, 09:28
Some bad decisions in game console design get made over and over. (How many early systems had nightmarish controllers?) Others are uniquely inexpicable. (Like the Game Boy Advance's lack of a headphone jack.) Some stem from companies being too clever for their own good. (Like the way the RCA Studio II and Atari 5200 drew their power through their RF switches.) Benj Edwards has rounded up a few classic examples, and has attempted to figure out what was going on in the designers' heads — and what we can learn from their mistakes

http://games.slashdot.org/story/09/08/11/0621225/Classic-Game-Console-Design-Mistakes

kojiro7
August 11th, 2009, 09:44
dreamcast in europe came bundled with RF adaptor instead of rca or scart......in late 98'(when the dc launched)even famicom/nes clones have adapted rca cables for standart and not a nex gen machine....