wraggster
April 27th, 2006, 00:27
Mighty Max (http://mightymax.org/unnamed_strat.html#screenshots) has released a preview build of his as yet unamed RTS game for the Nintendo DS, heres some info:
Don't expect too much, this project started on the 14th April 2006 and is in its early stage
You'll need a FAT-device. This .NDS only start when the files are extracted either (a) to the CF/SD-cards root or (b) to the folder /ustrat
Please let me know if you found bugs.
GFX & SFX contributions are very welcomed
Controls:
- [SELECT] => Switch to map and build-mode
- [START] => Pause switch
- [L]+Touchscreen in playing mode => Drag the viewport around
- Touchscreen in playing mode => Select and command units
- Touchscreen in map mode => move viewport on the map or build new units
[26.04.2006]
+ Units can build now units
- removed old mode-indicator
+ added build pannel
* fixed a but when a unit was spawned in place of another. (All other units disappeared)
* speeded up scanlinecpy & shadowing functions. That about doubled the pixelrate
(removed unneeded stack operations, used STR/LDR build in address writeback)
* attack identifier is now shown at anytime (not just when the unit moves to it)
+ made maps loadable from file
Download and give him Feedback on this exciting new project for DS Homebrew Fans, Download Via Comments
Don't expect too much, this project started on the 14th April 2006 and is in its early stage
You'll need a FAT-device. This .NDS only start when the files are extracted either (a) to the CF/SD-cards root or (b) to the folder /ustrat
Please let me know if you found bugs.
GFX & SFX contributions are very welcomed
Controls:
- [SELECT] => Switch to map and build-mode
- [START] => Pause switch
- [L]+Touchscreen in playing mode => Drag the viewport around
- Touchscreen in playing mode => Select and command units
- Touchscreen in map mode => move viewport on the map or build new units
[26.04.2006]
+ Units can build now units
- removed old mode-indicator
+ added build pannel
* fixed a but when a unit was spawned in place of another. (All other units disappeared)
* speeded up scanlinecpy & shadowing functions. That about doubled the pixelrate
(removed unneeded stack operations, used STR/LDR build in address writeback)
* attack identifier is now shown at anytime (not just when the unit moves to it)
+ made maps loadable from file
Download and give him Feedback on this exciting new project for DS Homebrew Fans, Download Via Comments