wraggster
August 17th, 2009, 19:42
Tmbinc (http://debugmo.de/?p=108) has posted a video of his work on porting Snes 9x the Snes emulator to the Xbox 360, heres the video:
http://www.youtube.com/v/HBDYbRxYax4
He also posted this news:
Given that there is little existing homebrew code for xbox 360, I've sat down and ported Snes9x. After a day, mostly spent in debugging libxenon itself, I've had this running:
I used Snes9x GX, i.e. the Wii/Gamecube-Port, as a base. I didn't use much of the GC-specific code, but it gave me a good idea of what functions I have to implement. I don't yet have coded a UI, but it uses the GPU for scaling, USB for input (wired controller only so far), and runs on the bare metal (i.e. no linux, no hypervisor). CPU is still running at quarter speed, but there are no dropped frames.
This is excellent news and the upcoming release of the Free60 project (http://www.free60.org/wiki/Main_Page) should provide homebrew fans with a console that should be able to easily emulate PS2, Dreamcast, Xbox, Gamecube and maybe even the Wii ?
http://www.youtube.com/v/HBDYbRxYax4
He also posted this news:
Given that there is little existing homebrew code for xbox 360, I've sat down and ported Snes9x. After a day, mostly spent in debugging libxenon itself, I've had this running:
I used Snes9x GX, i.e. the Wii/Gamecube-Port, as a base. I didn't use much of the GC-specific code, but it gave me a good idea of what functions I have to implement. I don't yet have coded a UI, but it uses the GPU for scaling, USB for input (wired controller only so far), and runs on the bare metal (i.e. no linux, no hypervisor). CPU is still running at quarter speed, but there are no dropped frames.
This is excellent news and the upcoming release of the Free60 project (http://www.free60.org/wiki/Main_Page) should provide homebrew fans with a console that should be able to easily emulate PS2, Dreamcast, Xbox, Gamecube and maybe even the Wii ?