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wraggster
April 30th, 2006, 17:36
DynaStab (http://dynastab.drunkencoders.com/ ) posted this news/release

I’ve re-implemented the Conway’s Game of Life yet again. This time its much faster, but not yet as trippy as the last version (which you can see in my blog archives). It’s incredibly addicting for me.

The rules to the game are simple, but amazing patters can emerge.

Controls:

L: Swap Menu/Game board.
On the game board you create life by touching.
On the menu you can modify settings in real time.
X/Y: Zoom in/out. Implemented mode 5 this time (it was easy) rather than writing my own zoom code. Will not allow for as many effects though.
Left/Right/Up/Down: Translate the screen position if zoomed.
Start: reload wifc2.nds.
Select: Take ScreenShot.
R: Clear Petri dish.
A/B: Increase/Decrease Delay. Useful for changing colors during life cycles.
And on the touchscreen menu you can change the colors of the cells, the colors they leave when they die, the games rule set (Birth Starve Crowd conditions) as well as the input Mirror Mode. These modes allow different symmetrical inputs. Mode 4 is basic one touch point, which isn’t as impressive in some cases.

Notes: Touchscreen while zoomed/scrolled is not working properly, if someone has advice on coordinates for a zoomed and scrolled view, let me know.

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