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View Full Version : Operation Libra 18/08/09



wraggster
August 18th, 2009, 20:46
B12 Core (http://www.neoflash.com/forum/index.php/topic,5696.0.html) has updated his release in the Neoflash Summer Coding Comp:

http://i25.tinypic.com/28lcsj7.png

Operation Libra is not a demo. It is a full version of the game.

Originally made in Actionscript for an in-school class, the game was originally named Entrapment. Over the course of a month, the art and game engine were created in Flash and was later used for the intended project. However, a month after, I decided to port this onto the DS and see how it would go. Within 3 weeks, the game was ported onto the DS with extra features that were not previously included in the original Flash project.

Although Operation Libra is an "escape the room game", the plot revolves the character escaping out of a mansion, with 9 rooms in total. There are 52 objects to examine, many of them interactive and required to escape out of the mansion. Every pixel of the environment art was designed by B12CORE and drawn by ALGraphics. The art was originally sized at 720 x 480, but was reduced to 256 x 192 in order to fit the DS proportions.

If you are playing this on an emulator, you will be unable to save or load files. Saving and loading is a feature exclusive only to actual hardware. However, you can save and load states.

B12core has released a few versions, heres the last 2 items of whats new:


New revision.

- Added game over instance
- Added game over art
- Added faster text (hold B and text will scroll faster).

This doesn't really count as a new revision, but I changed the action limit before game over.

Basically, before, if you had 300 actions, you would game over.

Now, if you have 600 actions, you will game over.

Download and Give Feedback Via Comments

Also give the coder some feedback over at the neoflash site too at the link above.

zauberer
August 19th, 2009, 07:19
Extrange...
I have an original R4 with YSmenu on it, and it freezes when it is loading.

The icon showing some animation of "working" stopped too.