PDA

View Full Version : Jpcsp v0.3 rev.1162 - PSP Emulator for Windows



wraggster
September 1st, 2009, 18:46
The Jpcsp Team (http://jpcsp.org/forum/viewtopic.php?f=21&t=2056) have released a new version of their PSP Emulator for windows written in Java, this emulator plays some commcercial games and homebrew.

Heres whats new:


Revision 1151: cb3: save/restore thread status when entering/exiting a callback
Rev1152: Improved Performance for reading VertexInfo: try to use elements directly in
OpenGL without prior conversion (when possible). This should improve the display
performance by a few FPS for 3D applications.
Rev1153: Forgot file
Rev1154: Reverted change done in r1063 as this seems to break a lot of 3D games (e.g.
Skate Park City).
Rev1155: Fixed handling of GU_VERTEX_16BIT in r1152
Rev1156: Fixed handling of GU_VERTEX_8BIT in r1152
Added Debug info to VertexInfo
Rev1157: Fix for "Twisted Metal: Head-On": trying to display VertexInfo with invalid
address
Rev1158: Update callback3 for the Compiler
Rev1161: Added missing display get mode to syscall handler
Rev1162: cb3:
Merged trunk -> callback3 r1139-1151 inclusive.
Fixed problem introduced in r1151. When unblockThread is called on a thread that
is inside a callback it now modifies the backed up status instead of the current
status. Added JR $ra when installing the thread exist handler, note this is still
inactive

Download Here (http://www.dcemu.co.uk/Jpcsp v0.3 rev1162.zip) and Give Feedback Via Comments