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wraggster
September 5th, 2009, 15:11
nores206 has released an entry into the Scenery Beta 2009 (http://www.scenebeta.com/noticia/bases-scenery-beta-2009-international-homebrew-showcase)


In the hands of the winner of the 2008 edition comes a new nomination to the games section of the Scenery Beta 2009. This is the first version of Trinary, a game inspired by Paranoid with which we can solve (with 3 levels of difficulty) 30 screens puzzles either alone logic gates using a second player mode or in competition with another player .

Author: Nores

Trinary game mechanics is a simple but extremely addictive. Our goal, in individual and cooperative modes, will save the earth from an enemy alien solving 30 puzzles before time runs out to us.

The single player mode has 3 levels of difficulty:

Easy: They are all states of the circuit and if we are successful or not that end cell.
Normal: You do not see the state of the circuit but if it is if we are successful the final cell.
Difficult: I do not see the state of the circuit if we are successful or the end cell.
In versus mode, each player must get more points, most cells late getting its color than its rival.

The peculiarity of this game is that there are only two logical values, true (green) and false (yellow), but adds the third logic state possible in a circuit on indefinitely.

The truth is that the game despite being promised an initial version is missing music or sound effects to help us control the environment and that the Wiimote is something softer / necessary (in our test cell pulsabamos next inadvertently sometimes).

Controls:
Wiimote:


A Button: Select from the menu / Change Status (starting with true).
B Button: Change status (starting with false).
Home Button: Menu Exit / Quit Game.

http://wii.scenebeta.com/noticia/trinary


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